Stendhal Quest Ideas/Game - Jail Break: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Sjtsp No edit summary |
imported>Sjtsp No edit summary |
||
| Line 70: | Line 70: | ||
Maybe achievements for staying free, or capturing fugitives. |
Maybe achievements for staying free, or capturing fugitives. |
||
Another cool idea (but probably tough to implement): just found player transparency in the code. |
|||
Could implement something like hiding/camouflage, esp along edges of forests, ... |
|||
== How do you capture someone? == |
|||
One of the main things i don't get yet is how can you capture someone |
|||
if everyone is the same speed? |
|||
- you don't, the game is about something else? |
|||
- projectile weapons |
|||
- esp from multiple angles |
|||
- would be better if there were some skill at shooting |
|||
- have to click the direction you want the projectile to go |
|||
- speed modifiers |
|||
- arrows slow people down, more than, or instead of, damage |
|||
- maybe a potion can give you brief super speed |
|||
(Note: i think the same issues probably apply to capture the flag kinds of games) |
|||
Maybe i need to see how soccer works |
|||