Stendhal Quest Ideas/Game - Jail Break: Difference between revisions

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Maybe achievements for staying free, or capturing fugitives.
 
Another cool idea (but probably tough to implement): just found player transparency in the code.
Could implement something like hiding/camouflage, esp along edges of forests, ...
 
== How do you capture someone? ==
 
One of the main things i don't get yet is how can you capture someone
if everyone is the same speed?
- you don't, the game is about something else?
- projectile weapons
- esp from multiple angles
- would be better if there were some skill at shooting
- have to click the direction you want the projectile to go
- speed modifiers
- arrows slow people down, more than, or instead of, damage
- maybe a potion can give you brief super speed
 
(Note: i think the same issues probably apply to capture the flag kinds of games)
 
Maybe i need to see how soccer works