Tasks needed for containers: Difference between revisions
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imported>Kiheru Started the page; porting the keyring |
imported>Kiheru Started the page; porting the keyring |
(No difference)
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Revision as of 10:24, 14 September 2013
The container code should be fairly complete, but there are tasks that need to be completed for bringing them in to the game. Many of these need to be done during one release cycle, because they are dependent on each other.
Making the keyring to a container item
- The keyring item needs a sprite; the item is defined in containers.xml but is not used anywhere yet.
- PlayerTransformer Players with the keyring feature should get a keyring item, and the keyring contents need to be moved there. The old keyring slot can be deleted afterwards. The current client can show belt and back slots, if the player has those. The slot names have not been discussed much so they may or may not be the correct ones. In any case, the newly created keyring item should be placed to the appropriate new slot so that having space for all the items the player carries is guaranteed.
- HungryJoshua The keyring task should give a keyring item as a reward, instead of turning on the keyring feature. The keyring should be placed to the belt slot (see caveat above), and move any possible item in that slot to the keyring.