HowToAddCreaturesStendhal: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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AI is useless right now dont worry about it, just copy and paste the data.
Now you need to find a nice sprite for your monster.
Most RPGMaker 2000 sprites works for stendhal. But they are in 24x32 size.
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Now place the sprite in the folder '''data/sprites/monsters/<class>/<subclass>.png'''
Just in case your sprite is not an standard size ''(48x64)'' you will need to use a different Creature class.
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Open ''tiled/zelda_objects.png'' with your favourite GFX editor ( The GIMP ) and simply add a reduced version of your monsters to next free position, make sure you add that position to tileid attribute inside creatures.xml
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Now let's play.
If you have played against it you will have seen that the creature is either too weak or too strong for its level.
So you can run games.stendhal.tools.BalanceRPGame <creature name> and it will give you correct ATK, DEF, HP, XP for the level you placed. It is important to choose a good initial values
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