HowToAddCreaturesStendhal: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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AI is useless right now dont worry about it, just copy and paste the data.
 
#= Add GFX=
Now you need to find a nice sprite for your monster.
Most RPGMaker 2000 sprites works for stendhal. But they are in 24x32 size.
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Now place the sprite in the folder '''data/sprites/monsters/<class>/<subclass>.png'''
 
#= Edit GameObjects=
Just in case your sprite is not an standard size ''(48x64)'' you will need to use a different Creature class.
 
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#= Add to game=
Open ''tiled/zelda_objects.png'' with your favourite GFX editor ( The GIMP ) and simply add a reduced version of your monsters to next free position, make sure you add that position to tileid attribute inside creatures.xml
 
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Now let's play.
 
#= Balance a creature=
If you have played against it you will have seen that the creature is either too weak or too strong for its level.
So you can run games.stendhal.tools.BalanceRPGame <creature name> and it will give you correct ATK, DEF, HP, XP for the level you placed. It is important to choose a good initial values. Soso that it works.