StendhalDevelopmentBlog: Difference between revisions

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I am balancing right now the monsters that exists and the new ones that I added.<br>
I am balancing right now the monsters that exists and the new ones that I added.<br>
I am really thinking about an automatic tool as it is really time consuming.
I am really thinking about an automatic tool as it is really time consuming.



<b>--[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 15:06, 22 February 2006 (PST)</b><br>
<b>--[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 15:06, 22 February 2006 (PST)</b><br>

Revision as of 11:43, 27 February 2006

--MiguelAngelBlanchLardin 03:43, 27 February 2006 (PST)
I am balancing right now the monsters that exists and the new ones that I added.
I am really thinking about an automatic tool as it is really time consuming.

--MiguelAngelBlanchLardin 15:06, 22 February 2006 (PST)
I have added several new features, mainly:

  • Events API at client
  • Range combat
  • New monsters
  • Quests

I will try to document mainly the API and the Quest system.

--MiguelAngelBlanchLardin 00:55, 15 February 2006 (PST)
I have added a very experimental support for Python startup script, so Stendhal can be configured fully using Python. If the result is possitive, we should think about porting actual XML system to Python.

--MiguelAngelBlanchLardin 02:41, 6 February 2006 (PST)
Perception system has changed on CVS Marauroa, now we use around 60% less of bandwidth and make slots really private. There is still room for improvements though :)

--MiguelAngelBlanchLardin 23:47, 25 January 2006 (PST)
I have finally fixed the memory leak that was happening because of not closing Statements at JDBCPlayerDatabase class.

--MiguelAngelBlanchLardin 03:00, 23 January 2006 (PST)
I announced the release of 0.43.
From now, we are going to use this blog to post development news to you can have a look to what is going if you don't visit us at IRC






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