StendhalDevelopmentBlog: Difference between revisions
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<b>--[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 03:43, 27 February 2006 (PST)</b><br> |
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I am balancing right now the monsters that exists and the new ones that I added.<br> |
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I am really thinking about an automatic tool as it is really time consuming. |
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<b>--[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 15:06, 22 February 2006 (PST)</b><br> |
<b>--[[User:MiguelAngelBlanchLardin|MiguelAngelBlanchLardin]] 15:06, 22 February 2006 (PST)</b><br> |
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I have added several new features, mainly: |
I have added several new features, mainly: |
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Revision as of 11:43, 27 February 2006
--MiguelAngelBlanchLardin 03:43, 27 February 2006 (PST)
I am balancing right now the monsters that exists and the new ones that I added.
I am really thinking about an automatic tool as it is really time consuming.
--MiguelAngelBlanchLardin 15:06, 22 February 2006 (PST)
I have added several new features, mainly:
- Events API at client
- Range combat
- New monsters
- Quests
I will try to document mainly the API and the Quest system.
--MiguelAngelBlanchLardin 00:55, 15 February 2006 (PST)
I have added a very experimental support for Python startup script, so Stendhal can be configured fully using Python. If the result is possitive, we should think about porting actual XML system to Python.
--MiguelAngelBlanchLardin 02:41, 6 February 2006 (PST)
Perception system has changed on CVS Marauroa, now we use around 60% less of bandwidth and make slots really private.
There is still room for improvements though :)
--MiguelAngelBlanchLardin 23:47, 25 January 2006 (PST)
I have finally fixed the memory leak that was happening because of not closing Statements at JDBCPlayerDatabase class.
--MiguelAngelBlanchLardin 03:00, 23 January 2006 (PST)
I announced the release of 0.43.
From now, we are going to use this blog to post development news to you can have a look to what is going if you don't visit us at IRC