GameDesign: Difference between revisions
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imported>StephenIerodiaconou No edit summary |
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* <i>state</i><br> |
* <i>state</i><br> |
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State is a number expressing the state in which the player is. There are four states: |
State is a number expressing the state in which the player is. There are four states: |
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** |
**Have to login |
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**Login Complete |
**Login Complete |
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**Game begin |
**Game begin |
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**Logout |
**Logout |
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When we create the entity, by default, the state is <b>Have to login</b>. Once you have logged in correctly, the state changes to <b>Login Complete</b> and once the player has chosen a Character it changes to <b>game begin</b>. The logout state is pretty trivial :) |
When we create the entity, by default, the state is <b>Have to login</b>. Once you have logged in correctly, the state changes to <b>Login Complete</b> and once the player has chosen a Character it changes to <b>game begin</b>. The logout state is pretty trivial :) |
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