HowToUseTiledToCreateStendhalMaps2: Difference between revisions

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Start by opening template.tmx file, resize it to the size you want, then save it with the new map name, in the directory it's supose to be in (level 0 - level -7 and semos, nalwor. orril etc... depending on wich it is closest to). Just save it in one of those folders, and it should be ready to edit. Also please read [[HowToUseTiledToCreateStendhalMaps2#Zone_naming|zone naming]] before naming the zone. <br>
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Also please read [[HowToUseTiledToCreateStendhalMaps2#Zone_naming|zone naming]] before naming the zone.
 
Best zone size is '''128x128'''.
 
We may accept 256x128 on some specials cases ( infrequently visited areas ), but we will force you to split it in smaller zones if it is any bigger ''( it is really easy to split the zone anyway )''. The template.tmx file has all the layers, and tilesets in the correct order (if you add them wrong, tiles and animations will become wrong in the game), thus I sugest you always use the template.tmx file to create new maps.
 
The template.tmx file has all the layers, and tilesets in the correct order (if you add them wrong, tiles and animations will become wrong in the game), thus I sugest you always use that to create a new map.
 
Now when you have your clean map, it's just to start drawing... some things you need to know is about the changed layers we have, im going to start from the bottom and move up.<br>
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=Layers=
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==0_floor==
The bottom of it all. This layer is used to draw different kinds of land, like sand, grass, water or anything else, of that kind. Make sure you draw atleastone something"full tile" (a "full tile" is a tile that dosnt have any transparent pixels in it) on every tile onin this layer (even if it's just a black tile) othervise if nothing else is drawn here, the play field wont update after you walk near it, making a blur effect, until that spot comes out of the screen.<br>
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==1_terrain==