Ideas for Stendhal/Pets and sheep: Difference between revisions
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imported>Hendrik Brummermann Created page with "{{Navigation for Stendhal Top|Developing}} {{Navigation for Stendhal Developers}} {{Ideas for Stendhal}} == Types of Pets == * lovely pets ** like cats ** pets are not very '..." |
imported>Hendrik Brummermann Created page with "{{Navigation for Stendhal Top|Developing}} {{Navigation for Stendhal Developers}} {{Ideas for Stendhal}} == Types of Pets == * lovely pets ** like cats ** pets are not very '..." |
(No difference)
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Revision as of 17:39, 22 May 2011
Ideas for Stendhal
- RP Proposal with Skills
- RP Refactoring
- Character Classes
- Items
- Magic
- Effects
- Pets and sheep
- Alchemy and Crafting
- Upgrading weapons
- Temp. stats increase
- Containers
- Item Deterioration
- Player vs. Player Challenges
Mostly implemented
Related pages
Types of Pets
- lovely pets
- like cats
- pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :)
- cats should not grow strong but be sweet little cats
- fighting pets
- like the baby dragon
- fighting pets should level, currently a baby dragon can just kill a rat (#2813408)
- suggestion that pets should eat lesser
- new pets
- dog
- wolf
- special abilities
- pack animals with extra slots for items
- mounted animals for faster travel
- players run the fastest that anything can run dune to limits in the way movement is handled in code