StendhalObjectives: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin
No edit summary
No edit summary
Line 18: Line 18:
## Sprite can be of any size
## Sprite can be of any size
## Bounding boxes is enough
## Bounding boxes is enough
# Add collision detection to server
# Add dynamic game objects to client
# Add dynamic game objects to client
# Allow player to send actions
# Allow player to send actions

Revision as of 13:34, 8 February 2005

This documents wants to be a guide to understand what are stendhal's objetives and motivation, so we can try to achieve it in a easier way by doing only the simplest possible thing to make it work.

Goal

Our goal is to create a multiplayer game with several zones where player need to move, chat, combat for gaining experience points that will be spent on new equipment, that will be available at shops on one of the zones where the city is located.

The main point on developing stendhal is to stress-test the engine so that we can point black points and areas that need to be improved.

Roadmap

  1. Code first server logic
  2. Implement a client that render the background
  3. Add a GUI to client
  4. Split pixel units of arianne units
  5. Add static Game objects to client
  6. Add static objects on server map.
  7. Create accesibility map for server and client ( 0 free, 1 blocked )
  8. Code collision detection system knowing that:
    1. Tiles can be of any
    2. Sprite can be of any size
    3. Bounding boxes is enough
  9. Add collision detection to server
  10. Add dynamic game objects to client
  11. Allow player to send actions
  12. Code actions on server
    1. Move
    2. Chat
    3. Attack
    4. Change zone
  13. Code actions in client
  14. Expand GUI to support these actions
  15. Add proper animations for actions