Client Object: Difference between revisions
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== Example Implementation == |
== Example Implementation == |
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[http://simple-marauroa.svn.sourceforge.net/viewvc/simple-marauroa/trunk/Simple-Server/src/simple/server/core/entity/clientobject/ClientObject.java?revision=101&view=markup Client Object] |
[http://simple-marauroa.svn.sourceforge.net/viewvc/simple-marauroa/trunk/Simple-Server/src/simple/server/core/entity/clientobject/ClientObject.java?revision=101&view=markup Client Object] |
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== Diskussion == |
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I am strongly opposing putting such game specific attributes and logic into Marauroa. It might be a good idea to create a set of libraries that can help developing certain types of games by providing functionality that is typically used by a game of the respective type. But Marauroa should focus on client/server communication and database persistence. --[[User:Hendrik Brummermann|Hendrik Brummermann]] 18:07, 14 May 2011 (CEST) |
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