StendhalRefactoringGraphics: Difference between revisions
Content deleted Content added
imported>Oslsachem →Creatures: added more detailed explanations |
imported>Oslsachem →Creatures, outfits and items: some rewording |
||
Line 6:
= Creatures, outfits and items =
Please come [[ChatWithOtherUsersDevs|ask]]:
*If you wish to '''improve any existing graphic'''
*If you want to offer your services and ask for '''particular items that we may need'''
If you have graphics for '''new monsters, outfits and items that you have thought on your own''' chances are that there is no interest for them because right now Stendhal has already too many.
''' General Specifications '''▼
In other words, the focus for now is in working on improving the existing graphics not in adding more.
Give your image a descriptive name in lowercase letter and use underscore between words. You don't need to repeat information in the image name that's already given by the directory name.
* The license must be [http://www.gnu.org/licenses/old-licenses/gpl-2.0.html GPL], or compatible, such as public domain.
* File format is
* If multi-layered, please submit the [http://en.wikipedia.org/wiki/XCF_(file_format) XCF] source for the file also.
* Use only fully opaque, or fully transparent pixels (no [http://en.wikipedia.org/wiki/Transparency_(graphic)#Partial_transparency_by_alpha_channels alpha channel]).
* The background should be fully transparent.
Line 23 ⟶ 29:
The sprites used for creatures are in the [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/data/sprites/monsters/ data/sprites/monsters/] directory in the stendhal source.
* The shape of a creature must have a dark outline of a few pixels (this is to make it stand out from the background)
* A creature should have 12 frames for its [http://en.wikipedia.org/wiki/Walk_cycle walk cycle] which are laid from the top to the bottom in the following rows:
| |||