Arianne Project Meeting 2010: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann suggestes talks |
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* and party at night |
* and party at night |
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== Talks == |
== Ideas and suggestions for Talks == |
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In this section suggestions and ideas about talks are collected. Those are just first ideas that may be adjusted. This includes the speaker, so if you are interested in giving a talk on a subject, just add your name. And if you want to listen to a talk on a subject just suggest it. |
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The target group is split into Developers, Contributors and Players/Users. This may change based on feedback of who is going to join us. |
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=== Concepts of Marauroa and how to use it === |
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; Speaker : Hendrik Brummermann (Germany) |
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; Language : English |
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; Target group : Developers |
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; Abstract : In this talk I will present the basic ideas of the Marauroa engine (Actions, Perceptions, Messages, Events, Objects and Classes) and explain how to use them for your own games and programs. I will start with a very short introduction to UML class diagrams as they are a handy tool to describe object oriented structures. |
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=== Marauroa's Future === |
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; Speaker : Hendrik Brummermann (Germany) |
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; Language : English |
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; Target group : Developers |
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; Abstract : There is a number of very interesting and complicated things on the feature wish list for Marauroa. As you are probably aware of, KISS (Keep it simple, stupid) is one of the main principal of Marauroa. This of course does not mean that we cannot do complicated things. But it means that complicated things have to be well thought of and be broken into small parts. In this talk I will present ideas on how to archive the following "feature" and ask for you feedback and suggestion on the issues: |
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:* No more lag caused by MySQL: A totally asynchronous approach to database access |
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:* How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs) |
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:* How to map a dynamic object model into a database table structure instead of a blob, so that we can use SQL for queries and updates (Yes, i know that Marauroa 1.0 failed and I will present a meta model approach that avoids those pitfalls) |
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:* Integration of production and test system |
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:* Steps toward cluster-support |
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=== How to contribute === |
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; Speaker : |
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; Language : |
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; Target group : Contributors |
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; Abstract : This talk will explain how you can contribute without knowing how to write computer programs. |
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Revision as of 19:51, 6 February 2010
In order to celebrate the 5th birthday of Stendhal (and the 10 1/2 birthday of Arianne) we are going to have a meeting in real life.
- When
- 12th and 13th of March, 2010
- Where
- Hannover, Germany
Collecting of Ideas
- have some talks during the day (suggested by kymara)
- and party at night
Ideas and suggestions for Talks
In this section suggestions and ideas about talks are collected. Those are just first ideas that may be adjusted. This includes the speaker, so if you are interested in giving a talk on a subject, just add your name. And if you want to listen to a talk on a subject just suggest it.
The target group is split into Developers, Contributors and Players/Users. This may change based on feedback of who is going to join us.
Concepts of Marauroa and how to use it
- Speaker
- Hendrik Brummermann (Germany)
- Language
- English
- Target group
- Developers
- Abstract
- In this talk I will present the basic ideas of the Marauroa engine (Actions, Perceptions, Messages, Events, Objects and Classes) and explain how to use them for your own games and programs. I will start with a very short introduction to UML class diagrams as they are a handy tool to describe object oriented structures.
Marauroa's Future
- Speaker
- Hendrik Brummermann (Germany)
- Language
- English
- Target group
- Developers
- Abstract
- There is a number of very interesting and complicated things on the feature wish list for Marauroa. As you are probably aware of, KISS (Keep it simple, stupid) is one of the main principal of Marauroa. This of course does not mean that we cannot do complicated things. But it means that complicated things have to be well thought of and be broken into small parts. In this talk I will present ideas on how to archive the following "feature" and ask for you feedback and suggestion on the issues:
- No more lag caused by MySQL: A totally asynchronous approach to database access
- How to tunnel the Marauroa protocol over https and why it is more difficult than it seems to be on first glance (e. g. multiplexing with normal web traffic, not wanting to have 127.0.0.1 as client address in the logs)
- How to map a dynamic object model into a database table structure instead of a blob, so that we can use SQL for queries and updates (Yes, i know that Marauroa 1.0 failed and I will present a meta model approach that avoids those pitfalls)
- Integration of production and test system
- Steps toward cluster-support
How to contribute
- Speaker
- Language
- Target group
- Contributors
- Abstract
- This talk will explain how you can contribute without knowing how to write computer programs.