HowToUseTiledToCreateStendhalMaps: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Kiheru →Editing the map: Added drawing a house |
imported>Kymara |
||
| Line 206: | Line 206: | ||
Still there? Good, now let's add lots of details to make a good map! |
Still there? Good, now let's add lots of details to make a good map! |
||
[[Image:Tiled20.png]] <br><small>Figure 18: The map with more details</small><br> |
|||
Complete the map yourself :) |
Complete the map yourself :) |
||
| Line 213: | Line 213: | ||
* Objects (Entities, active game objects, this includes portals, signs, NPCs etc) |
* Objects (Entities, active game objects, this includes portals, signs, NPCs etc) |
||
* Collision |
* Collision |
||
* Protection (to define non pvp areas) |
|||
The collision layer determines what is passable and what is not.<br> |
The collision layer determines what is passable and what is not.<br> |
||
You need to add the new tileset ''tileset/logic/collision.png'' and in then choose the red square. To define what cannot be travelled over draw a red square in the Collision layer on each non passable tile. It is helpful to drag the opacity of this collision layer to about 30%. |
|||
[[Image:Tiled21.png]] <br><small>Figure 19: Collision Tile selected and we have marked the house</small><br> |
|||
| ⚫ | |||
| ⚫ | Once you have completed this we have to add objects that are real entities in the Stendhal server. Things like NPCs, |
||
| ⚫ | |||
| ⚫ | |||
We'll add some sheep, sheep food, and a couple of chickens. |
|||
[[Image:Tiled23.png]] <br><small>Figure 21: The active objects have been added and can been seen in white</small><br> |
|||
We want to make the whle area protected, to we add the tileset ''tileset/logic/protection.png'' and fill on the ''protection'' layer |
|||
Note: zone changes go on the border of the map. |
|||
[[Image:Tiled24.png]] <br><small>Figure 22: The finished map with the protection layer.</small><br> |
|||
http://arianne.sourceforge.net/wiki_images/tiled_39.jpg <br><small>Figure 26: The completed graveyard and bar with collision and objects</small><br> |
|||
And you are done! :) |
And you are done! :) |
||
| Line 236: | Line 236: | ||
Please note that, if during your work you find that some important tiles are missing please create the tile and send it to us so that everyone get it and can see your tile. |
Please note that, if during your work you find that some important tiles are missing please create the tile and send it to us so that everyone get it and can see your tile. |
||
Note also that you don't generally need to use the protection layer or navigation layers. Protection's for semos city say - where PVP is forbidden. The navigation layer is not used in stendhal. |
|||
==Some suggestions when making interiors maps== |
==Some suggestions when making interiors maps== |
||