Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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imported>Hendrik Brummermann |
imported>Hendrik Brummermann |
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* blackfinix: yes samson. |
* blackfinix: yes samson. |
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* plassy: so who did the original sound stuff? |
* plassy: so who did the original sound stuff? |
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** a jazz room was suggested, does it fit into the world? |
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* need to compromise between file size and loops being long enough not to get monotonic |
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== Triggering Background Music (needs summary) == |
== Triggering Background Music (needs summary) == |
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* music is played by client |
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* Oslsachem: there's the question whether music should be played individually for each player or whether it should be associated with the zone... |
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* on commands provided by the server |
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* hendrik: So it would be zone depended. |
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* synchronization |
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* hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic. |
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** there is an unwritten rule that all the players should see the same thing |
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* plassy: music have to add atmosphere |
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** problem: player A enters a zone, the music starts to play, player B enters 30 seconds later. For them to hear the same thing the music for player B has to start 30 seconds in |
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* storyteller: Thanks very much :) |
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** music is not really part of the game world so it may be okay to start at the beginning every time, to make coding simpler for now |
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* other triggers |
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** there might be special music during a fight against a very strong monsters |
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** it was suggested that music may be faster when low on health |
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* Oslsachem: but that means that when a player enters a zone the music is not played from the beginning |
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* superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too. |
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* yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones |
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* blackfinix: osl that wouuld be ok though? |
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* hendrik: There is this problem: |
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* hendrik: Player One enters the zone. |
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* hendrik: The music starts. |
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* hendrik: 30 second later player Two enters the zone. |
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* storyteller: Then the music has to be played for every single player |
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* hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track? |
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* tigertoes: if it is a loop, wouldnt that mean it doesnt matter? |
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* vomit: the music should play for each player |
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* tigertoes: same concept for when you have music on telephone and they put you on hold |
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* storyteller: yes, tigertoes... for loops it doesnt matter |
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* love_puppet: or maybe the player 2 picks up 30s in to the track |
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* vomit: that should be controlled locally by the client |
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* hendrik: Always starting at the beginning of the file is a lot easier to code. |
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* plassy: except if special events arise |
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* yoriy: id like to have music in client instead server |
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* plassy: hendrik: i dont see the problem... dosn't java handle this? |
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* plassy: isn't there any library? |
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* superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok |
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* jesco: yes it is |
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* hendrik: okay, that makes things easier. |
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* Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it... |
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* kiheru: java does not handle everything. there's still a lot about the behaviour to code |
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* blackfinix: wouldn't all this music be very resource hungry? |
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* Oslsachem: you could play with the music tempo, increasing it when a player has low health |
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* humana: so if you want some music for some maps... I am here, I have guitar pro .. and domi have a better programm |
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* miasma: like the time-out music in super mario, oslsachem? ;) |
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* kiheru: maybe eventually osl. first we need something that works |
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* superkym: if you really wanted to make it start at the correct place you'd send what moment in the track to start from but not stream |
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== Multiple programs with music == |
== Multiple programs with music == |
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