Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
more sorting and cleanup
imported>Hendrik Brummermann
Shipping Music Files and Volunteers
Line 2: Line 2:
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}


== Introduction (needs summary or integrate below) ==
__TOC__


* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
* humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
Line 29: Line 29:
* humana: like blues and jazz
* humana: like blues and jazz


== Types of Music ==
== Types of Music (needs summary) ==


== File Format ==
== File Format (needs summary) ==
* vomit: in the wiki stood something about ogg
* vomit: in the wiki stood something about ogg
* vomit: would flac do it either?
* vomit: would flac do it either?
Line 59: Line 59:
* tigertoes: i dont think you can get the range in midi files as you can in ogg
* tigertoes: i dont think you can get the range in midi files as you can in ogg


== Other ==
== Other (needs summary) ==


* storyteller: no, I think we should not take music from anywhere...
* storyteller: no, I think we should not take music from anywhere...
Line 89: Line 89:
* plassy: so who did the original sound stuff?
* plassy: so who did the original sound stuff?


== Triggering Background Music ==
== Triggering Background Music (needs summary) ==


* Oslsachem: there's the question whether music should be played individually for each player or whether it should be associated with the zone...
* Oslsachem: there's the question whether music should be played individually for each player or whether it should be associated with the zone...
Line 135: Line 135:
* kiheru: maybe eventually osl. first we need something that works
* kiheru: maybe eventually osl. first we need something that works


* kiheru: just have a "atmosphere" property for the zones that's send to the client
* superkym: if you really wanted to make it start at the correct place you'd send what moment in the track to start from but not stream



== Multi Account Playing ==
== Multi Account Playing (needs summary) ==


* humana: what is if you play with 2 accounts?
* humana: what is if you play with 2 accounts?
Line 148: Line 151:
== Shipping Music Files ==
== Shipping Music Files ==


* superkym: blackfinix the music itself would be shipped with the client, just like tiles and images are
* the music files should be shipped with the client, just like tiles and images are, but as a separate package
* streaming is considered to consume too much resources like bandwidth, streaming is not required for synchronizing
* superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing
* plan: 1. Make mute persistent, 2. include the sound files in stendhal-0.xx.zip, 3. include the music files in stendhal-FULL-0.xx.zip
* kiheru: as a separate package, I'd prefer
* tigertoes: i agree to the separate package... if someone wants music, they can download it separately
* superkym: or a FULL client and a client without sounds
* Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess...
* superkym: like we already have
* plassy: no... no stream
* superkym: Oslsachem i'm really not sure that's necessary
* kiheru: no reason to stream. waste of bandwidth
* hendrik: i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0...
* kiheru: just have a "atmosphere" property for the zones that's send to the client
* superkym: if you really wanted to make it start at the correct place you'd send what moment in the track to start from but not stream


== Volunteers ==
== Volunteers ==


* storyteller and miasma volunteered to do the music
* hendrik: does someone volunteer?
* hendrik volunteered to fix /mute and include the sound files into the normal stendhal-0.xx.zip download, so that the music files can go into stendhal-FULL-0.xx.zip
* superkym: btw osl you're outside my window. can you come to the table?
* hendrik: I will fix the /mute thingy.
* plassy volunteered to do the java coding
* it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or issues.
* taron: Ronaldo!!!
* superkym: thanks, hendrik
* storyteller: volunteer for what? ;)
* humana: oslachem?
* blackfinix: to lead the music commitee?
* hendrik: for creating music files, for writing to code to use them.
* kiheru: cI donburied under all my tasks already :-(
* storyteller: I´ll produce the music :)
* hendrik: I think it may be a good idea to just start with two small files for testing, not putting to much time into it until the code works.
* plassy: maybi i can help with the music programming
* plassy: i only have to look a bit in the java docs
* kiheru: the code is the critical part for now, so help for that is very welcome :-)
* storyteller: Okay, Miasma and I do the music :)
* hendrik: plassy, it may be a good idea to join [http://stendhal.game-host.org/?id=content/game/chat #arianne] on irc freenode. Please ask there if you have any questions or need some pointing around the Stendhal source code.