Stendhal Development Meeting 2009-11-22/Result Log/Music: Difference between revisions
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{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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Revision as of 22:27, 25 November 2009
TODO: Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.
- Meeting
- Result Log
- Raw Chat Log
- storyteller: but what if there is for example music added some time? Then you need "/sound mute on" and "/music mute on"
- humana: hey... I want more sound in this game, maybe music!... I thought about a new house... for example a jazz house... there are some musicians (is that the right word) which are playing music... you can do there for example a new quest too ... how do you think about this?
- humana: maybe first just one place for music ... it's difficult to write songs for all places in stendhal...
- vomit: humana u can compose music for the game and sent it to the developers
- hendrik: And too many other things to work on.
- vomit: there's a text in the wiki about this
- humana: what kind of music?
- plassy: you have to get the music from anywhere...
- humana: I can do maybe something with cheatdomi
- vomit: chilling tunes
- humana: I like it if there is a jazz house!
- storyteller: humana, I already produced a four music tracks for Stendhal :)
- vomit: maybe ambient
- vomit: or classic with a touch of medieval tunes
- humana: it's difficult to write something for all places vomit
- humana: you want for dungeons for example other music
- humana: storyteller? where can I hear this music?
- vomit: i allways think about the soundtrack of "elder scrolls"
- storyteller: it is added to the patches tracker
- hendrik: Please keep in mind that this is a free game. Which means that any music needs to be free and "with source". So an mp3 is not good.
- yoriy: its me who want it, osl
- storyteller: it´s something for ambiet/atmosphere
- miasma: we could take midi-files.
- superkym: storyteller's music is really good. but adding to the game it is another thing
- vomit: in the wiki stood something about ogg
- storyteller: I produced it myself
- pepsz: i thnk when you ignore somebody you can write the motive for example /ignore pepzs (motive)
- porl: it will suck whan im 597
- vomit: would flac do it either?
- humana: okay teller I will hear it
- blackfinix: hmm ambient music is not hard to compose :) .... or even automated music ...
- humana: kymi? what do you mean?
- superkym: pepsz, you can write this already
- porl: hi
- love_puppet: you have a vary long time befor u get that far
- vomit: i have one ambienttrack
- love_puppet: like long
- vomit: but it's in mp3
- plassy: maybe we can find some music at jamendo.com... ist creative common
- miasma: midi-files can be repeated the whole time aren't so big files and you can make them easy at home
- humana: I like some music for your heart
- humana: like blues and jazz
- blackfinix: convert it to ogg
- pepsz: wow i dont know these =S
- superkym: pepsz please type /help and you will see what to do to add the reason. and when you type /ignore alone, you see who you have ignored and for what reason
- blackfinix: ogg is open source
- porl: please
- porl: make no max lvl
- storyteller: no, I think we should not take music from anywhere...
- vomit: would flac do it, too?
- blackfinix: yes flac is open source
- humana: storryteller what do you mean?
- porl: if someone wants muc«sic, get itunes, and hear it!
- plassy: what do you mean with anywhere?
- kiheru: with flac we would get rather large download sizes
- miasma: i'm for midi-files.
- storyteller: well, to take it from any other source... Because of the copyright etc
- plassy: its a game
- vomit: flac would just be the source
- humana: porl there are guys who want music and guys which say it is not important
- porl: get itunes
- superkym: i'm pretty sure the wiki says what specifications we have, doesn't it say oggs?
- porl: im hearing music right now
- humana: yes and a game has a background music
- humana: you can mute the music
- vomit: you could downsample it then for your own desired size
- pepsz: more for example the people how you ignore can see why you ignore hem when try speak with you
- porl: no max lvl
- Oslsachem: music usually adds atmosphere to the game but not gameplay
- blackfinix: a midi composition would work miasma. but im not sure if he game can handle them
- humana: so I don't know now... what do you think about a Blues or Jazz house?
- plassy: midi and linux istnt a good idea
- humana: midi...
- blackfinix: if it was midi it would definitely have a retro sound to the game :)
- yoriy: what about next ideas
- Oslsachem: porl, the problem of levelling undefinedly is that if creature don't level together with you, you end up without challenges.
- vomit: i think it should be ogg
- sentinel: 7who
- storyteller: do you think about 8-bit music?
- matheus: open
- Oslsachem: undefinitely
- blackfinix: yes ogg is best bet
- storyteller: retro style? ;)
- vomit: and there should be a soundtrack file, which you are able to download extra
- kezman: hi all
- plassy: full ack to ogg
- miasma: i think a retro touch like lufia or secret of mana or sth. is not bad for a game like these
- blackfinix: vomit yes ... like the sound files now
- storyteller: thats right miasma
- vomit: yes
- blackfinix: yes
- superkym: adding music woudl still be rather a major change
- vomit: but midis are tooooo oldschool
- sentinel: missing a shop for armors
- blackfinix: ok we can put that off for now, or create a ccommittee to look into it
- humana: who wrote music for stendhal already?
- superkym: it's not a minor thing which we can just make happen, it's a major thing needed, as far as i remember
- vomit: atmospheric sounds in ogg would be better
- miasma: but not your ambient music, vomit. i think ulthar isn't a good choice. in dreamscape maybe ;)
- Oslsachem: music should be played adaptively according to the place and situation, to give it more value.
- plassy: whats the problem with music... there is support for sounfd in java... or im wrong?
- samson: I don't care about music / sounds as long as I can switch them off
- blackfinix: yes samson.
- plassy: so who did the original sound stuff?
- Oslsachem: there's the question wether music should be played individually for each player or wether it should be associated with the zone...
- hendrik: There should be different music for cities, forrest, dungeons.
- hendrik: So it would be zone depended.
- plassy: music have to add atmosphere
- superkym: yes and storyteller's music are great examples of this
- hendrik: We already have some wind like sounds in 0_semos_village_w, but that is very basic.
- storyteller: Thanks very much :)
- superkym: some are very pretty and quiet and suitable for outdoors, a meadow
- superkym: some are dark and scary like for a dungeon
- Oslsachem: but that means that when a player enters a zone the music is not played from the beginning
- superkym: also he made them fairly small file which is important as we don't want to force large downloads, and they loop, too.
- yoriy: if music stay zone dependent it must not be monotonic , so probably there must be 2-3 misic themes for each zones
- blackfinix: osl that wouuld be ok though?
- hendrik: There is this problem:
- storyteller: hmm...
- hendrik: Player One enters the zone.
- hendrik: The music starts.
- hendrik: 30 second later player Two enters the zone.
- blackfinix: oh i see ... yes
- storyteller: Then the music has to be played for every single player
- hendrik: Will he hear the music from the start? Or will it start with 30 seconds into the track?
- tigertoes: if it is a loop, wouldnt that mean it doesnt matter?
- vomit: the music should play for each player
- tigertoes: same concept for when you have music on telephone and they put you on hold
- storyteller: yes, tigertoes... for loops it doesnt matter
- love_puppet: or mabey the player 2 picks up 30s in to the track
- vomit: that should be controled locally by the client
- plassy: the music should fade in... ther is no need to hear it from the start
- hendrik: Always starting at the beginning of the file is a lot easier to code.
- plassy: except if special events arise
- yoriy: id like to have music in client
- yoriy: instead server
- plassy: hendrik: i dont see the problem... dosn't java handle this?
- plassy: isn't there any library?
- superkym: why is it a problem if the music starts from the beginning as you enter, for each player? i think that is ok
- jesco: yes it is
- hendrik: okay, that makes things easier.
- kiheru: java does not handle everything. there's still a lot about the behaviour to code
- blackfinix: wouldn't all this music be very resource hungry?
- humana: kymi? what is if you play with 2 accounts?
- humana: you have to mute one?
- Oslsachem: there's an unofficial rule that states that all the players should see the same things in the game though I don't know if music is really a part of the world or just the game interface because there isn't actually a musician playing it...
- humana: otherwise maybe it sounds really
- humana: strange
- hendrik: It may be a good idea to only play the music if the client is the active window.
- kiheru: you'd mute the music of one, unless you want a cacophony
- superkym: well they may not even be in the same zone humana... yes i guess you would choose to mute one
- superkym: or hendrik's idea
- blackfinix: but that would be the players problem if he/she choses to play more than one char
- humana: yes
- superkym: blackfinix the music itself would be shipped with the client, just like tiles and images are
- blackfinix: ok i see
- superkym: so it does not need to be sent over the network from the server. just the instruction to start playing, stop playing
- kiheru: as a separate packege, I'd prefer
- blackfinix: ok
- storyteller: yes, kym, that would be best
- tigertoes: i agree to the separate package... if someone wants music, they can download it separately
- superkym: or a FULL client and a clien twithout sounds
- Oslsachem: for all the players to listen to the music synchronously, it should be streamed from the server and not stored in the client I guess...
- superkym: like we already have
- plassy: no... no stream
- superkym: Oslsachem i'm really not sure that's necessary
- kiheru: no reason to stream. waste of bandwidht
- hendrik: kiheru, i suggest these steps: 1. Make mute persitent, 2. include the sound files in stendhal-0..., 3. include the music files in stendhal-FULL-0...
- blackfinix: streaming would really eat the bandwidth
- storyteller: yes, that´s true
- miasma: jep.
- kiheru: just have a "atmosphere" property for the zones that's send to the client
- superkym: if you really wanted to make it start at the correct place you'd send what moment in teh tarck to start from
- superkym: but not stream
- superkym: * track
- plassy: yes
- storyteller: yes
- hendrik: does someone volunteer?
- blackfinix: ok
- superkym: btw osl you're outside my window. can you come to the table?
- hendrik: I will fix the /mute thingy.
- taron: Ronaldo!!!
- superkym: thanks, hendrik
- storyteller: volunteer for what? ;)
- humana: oslachem?
- blackfinix: to lead the music commitee?
- hendrik: for creating music files, for writing to code to use them.
- kiheru: cI donburied under all my tasks already :-(
- storyteller: I´ll produce the music :)
- miasma: what about the animal masks in ados? why do they just stay 2 hours? i think the time should be altered for 2 days too
- humana: good job tigger
- tigertoes: :)
- hendrik: I think it may be a good idea to just start with two small midi files for testing, not putting to much time into it until the code works.
- Maria: humana, if you want my attention, just say hi.
- hendrik: if "midi" is the way to go.
- plassy: maybi i can help with the music programming
- storyteller: okay, btw converting to ogg isn´t a problem ;)
- superkym: plassy, that would be good
- miasma: i could try to make midi-files. thanks to guitar pro :D
- hendrik: plassy, cool.
- storyteller: ^^
- plassy: i only have to look a bit in the java docs
- hendrik: miasma, thank you.
- tigertoes: i dont think you can get the range in midi files as you can in ogg
- kiheru: the code is the critical part for now, so help for that is very welcome :-)
- storyteller: Okay, Miasma and I do the music :)
- hendrik: plassy, it may be a good idea to join arianne on irc. Pleae ask there if you have any questions or need some points around the Stendhal source code.
- Oslsachem: you could play with the music tempo, increasing it when a player has low health
- storyteller: good idea
- humana: so if you want some music for some maps... Iam here, I have guitar pro .. and domi have a better programm
- miasma: like the time-out music in super mario, oslsachem? ;)
- kiheru: maybe eventually osl. first we need something that works
- humana: good Idea oslachem
- storyteller: yes, miasma :D
- Oslsachem: I guess so, miasma :)
- storyteller: that would be great ^^
- plassy: i'll go too. i will have a look at the java sound api in the next week