Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

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imported>Hendrik Brummermann
imported>Hendrik Brummermann
Quest Contribution: more splitting
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* kezman: :D
* kezman: :D
* xkimetx: where are bluelads???
* xkimetx: where are bluelads???
* hendrik: blackfinix, http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Coding explains the coding of quest. It is not completed, yet. I am working on the tutorial.
* blackfinix: ok I am reading it now :)
* hendrik: if anyone wants to help with a new quest, but http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas lists a few quests that may need further discussion and the texts the npcs should say.

== Client Performance ==

* plassy: who posted the three stendhal versions? what is the difference?
* plassy: who posted the three stendhal versions? what is the difference?
* hendrik: blackfinix, http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Coding explains the coding of quest. It is not completed, yet. I am working on the tutorial.
* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui.
* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui.
* blackfinix: ok I am reading it now :)
* plassy: the first one works perfectly
* plassy: the first one works perfectly
* plassy: i tested it with nearly 100 orc on the sreen
* plassy: i tested it with nearly 100 orcs on the srceen
* superkym: ieee
* plassy: * orcs
* blackfinix: orci
* hendrik: plassy, can you test the 2nd one too?
* hendrik: plassy, can you test the 2nd one too?
* superkym: there certainly does become a client performance issue when you have a lot of entities
* superkym: there certainly does become a client performance issue when you have a lot of entities
* plassy: the normal version hungs up imidiatly
* plassy: the normal version hungs up imidiatly
* hendrik: if anyone wants to help with a new quest, but http://stendhal.game-host.org/wiki/index.php/Stendhal_Quest_Ideas lists a few quests that may need further discussion and the texts the npcs should say.
* hendrik: There is something else related to zone and quests.
* plassy: i will test the second on, sure...
* plassy: i will test the second on, sure...
* plassy: so... i tried the 0.79 release from the website and it laggs too


== Regions ==

* hendrik: There is something else related to zone and quests.
* hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about.
* hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about.
* xkimetx: what is the stendhal programming language?
* superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time.
* superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time.
* hendrik: For example Ados is a port-city.
* hendrik: For example Ados is a port-city.
* superkym: xkimetx: java and xml
* xkimetx: hmmm
* hendrik: It suffers from not having enough food.
* hendrik: It suffers from not having enough food.
* yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-)
* yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-)
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* superkym: did you mean you would like that put into a wiki page for each place?
* superkym: did you mean you would like that put into a wiki page for each place?
* Oslsachem: which can serve as a starting point for developing quests related with the plot
* Oslsachem: which can serve as a starting point for developing quests related with the plot
* hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas##Places is a good starting point. But it needs quite a big of work. Perhaps even one article per city?
* hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas#Places is a good starting point. But it needs quite a big of work. Perhaps even one article per city?
* superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village
* superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village
* superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work
* superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work
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* hendrik: superkym, yes.
* hendrik: superkym, yes.
* kezman: :D
* kezman: :D
* porl: i wrote /help
* hendrik: Perhaps we can even add the concept of "regions" to the world in the future.
* hendrik: Perhaps we can even add the concept of "regions" to the world in the future.
* porl: and there is /sound mute
* porl: i put it on
* porl: what sounds does it bring?
* superkym: /sound mute on would mute sounds.
* tigertoes: you have to have downloaded the correct client to get sounds
* porl: oh
* Oslsachem: porl you need the full client download
* hendrik: porl, that is about the creature noise, it only works when you are using stendhal-FULL-0.xx.zip downloiad.
* porl: how do i download it
* Oslsachem: hendrik what would be the concept of regions?
* Oslsachem: hendrik what would be the concept of regions?
* hendrik: and unfortunatally muting the sound is note remembered across restarts.
* porl: i just put mute off now
* porl: do i have the correct version
* superkym: porl please go to http://stendhal.game-host.org and click to download, that is the FULL there
* blackfinix: i wish i had an apple now ;)
* blackfinix: i wish i had an apple now ;)
* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area".
* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area".
* porl: yes
* porl: thats what i downloaded
* superkym: so are -1_semos_dungeons
* superkym: so are -1_semos_dungeons
* hendrik: they have one common theme.
* hendrik: they have one common theme.
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* hendrik: for low level players.
* hendrik: for low level players.
* Oslsachem: so, how would that be reflected in game in the future?
* Oslsachem: so, how would that be reflected in game in the future?
* porl: do rats make sound?
* hendrik: The first step would be to add it below the zone name.
* hendrik: The first step would be to add it below the zone name.
* porl: ill ttry on them
* superkym: it already is reflected in game with the naming conventions, at least
* superkym: it already is reflected in game with the naming conventions, at least
* plassy: so... i tried the 0.79 release from the website and it laggs too
* hendrik: porl, yes.
* hendrik: and it may be a good idea to have one topic in each area.
* hendrik: and it may be a good idea to have one topic in each area.
* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area.
* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area.
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* hendrik: Currently the main way to identify your position in the world is the zone name.
* hendrik: Currently the main way to identify your position in the world is the zone name.
* hendrik: something like int_semos_townhall, 0_semos_village_w.
* hendrik: something like int_semos_townhall, 0_semos_village_w.
* porl: i dont think there should be big min lvls, i think max should be 80
* porl: demon fire sword needs 300!!!
* hendrik: those names are there for technical reasons.
* hendrik: those names are there for technical reasons.
* xkimetx: and why have level cap??
* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
* yoriy: we can probably have aliases for zones
* yoriy: we can probably have aliases for zones
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* yoriy: what if show to player something like "You are inside Semos city bank"
* yoriy: what if show to player something like "You are inside Semos city bank"
* hendrik: But from a players point of view that is Ados city.
* hendrik: But from a players point of view that is Ados city.
* porl: i think there should be a mithril blade
* Maria: jesco, if you want my attention, just say hi.
* porl: dropped by a level 600 boss
* hendrik: We probably use the current zone names as subtitle.
* hendrik: We probably should use the current zone names as subtitle.
* hendrik: We probably should use the current zone names as subtitle.
* porl: it would be cool
* schneeflocke: :)
* porl: poor kiheyu
* porl: kiheru
* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :)
* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :)
* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes?
* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes?
* porl: is lvl 597
* hendrik: That is similar to the "welcome sign" idea from earlier.
* hendrik: That is similar to the "welcome sign" idea from earlier.
* porl: he doesnt have anything to do
* Maria: porl, if you want my attention, just say hi.
* Maria: porl, if you want my attention, just say hi.
* Maria: porl, if you want my attention, just say hi.
* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it
* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it
* porl: hehe
* porl: sorry
* porl: kym
* superkym: hendrik, transparent text?
* superkym: hendrik, transparent text?
* Oslsachem: it would be perhaps more useful to have a compass to get there...
* Oslsachem: it would be perhaps more useful to have a compass to get there...
* plassy: and then it shows the position of the coordinates on the map
* plassy: and then it shows the position of the coordinates on the map
* porl: yea
* porl: i think that is a good idea
* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone
* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone
* hendrik: we currently don't have a map in game because it uses to much memory to display it.
* hendrik: we currently don't have a map in game because it uses to much memory to display it.
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* superkym: hendrik i can show you such an area later if you like
* superkym: hendrik i can show you such an area later if you like
* hendrik: yes, please.
* hendrik: yes, please.

== Keyring popping up on zone change ==

* porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up
* porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up
* miasma: yeah porl i have this prob too.
* miasma: yeah porl i have this prob too.