Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions
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imported>Hendrik Brummermann |
imported>Hendrik Brummermann →Quest Contribution: more splitting |
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* kezman: :D |
* kezman: :D |
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* xkimetx: where are bluelads??? |
* xkimetx: where are bluelads??? |
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== Client Performance == |
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* plassy: who posted the three stendhal versions? what is the difference? |
* plassy: who posted the three stendhal versions? what is the difference? |
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* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui. |
* hendrik: Those 3 test version are different in the way the drawing is synchronzied with the gui. |
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* plassy: the first one works perfectly |
* plassy: the first one works perfectly |
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* plassy: i tested it with nearly 100 |
* plassy: i tested it with nearly 100 orcs on the srceen |
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* superkym: ieee |
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* plassy: * orcs |
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* blackfinix: orci |
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* hendrik: plassy, can you test the 2nd one too? |
* hendrik: plassy, can you test the 2nd one too? |
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* superkym: there certainly does become a client performance issue when you have a lot of entities |
* superkym: there certainly does become a client performance issue when you have a lot of entities |
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* plassy: the normal version hungs up imidiatly |
* plassy: the normal version hungs up imidiatly |
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* plassy: i will test the second on, sure... |
* plassy: i will test the second on, sure... |
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== Regions == |
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* hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about. |
* hendrik: I think it would be cool if we had a wiki page for each "region". Which says something about the history, what the region is about. |
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* xkimetx: what is the stendhal programming language? |
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* superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time. |
* superkym: Those ideas would still beed to be discussed a bit in #arianne i think. Some have been there for some time. |
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* hendrik: For example Ados is a port-city. |
* hendrik: For example Ados is a port-city. |
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* superkym: xkimetx: java and xml |
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* xkimetx: hmmm |
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* hendrik: It suffers from not having enough food. |
* hendrik: It suffers from not having enough food. |
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* yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-) |
* yoriy: hendrik, i guess Zynn Ivuhos have explanations for that wiki pages... :-) |
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* superkym: did you mean you would like that put into a wiki page for each place? |
* superkym: did you mean you would like that put into a wiki page for each place? |
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* Oslsachem: which can serve as a starting point for developing quests related with the plot |
* Oslsachem: which can serve as a starting point for developing quests related with the plot |
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* hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas |
* hendrik: http://stendhal.game-host.org/wiki/index.php/StendhalAtlas#Places is a good starting point. But it needs quite a big of work. Perhaps even one article per city? |
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* superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village |
* superkym: there was a bit of an example started for semos village http://stendhal.game-host.org/wiki/index.php/Semos_Village |
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* superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work |
* superkym: but like the manual that page has an external image which needs to be uploaded to the wiki. and of course it needs more work |
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* hendrik: superkym, yes. |
* hendrik: superkym, yes. |
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* kezman: :D |
* kezman: :D |
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* porl: i wrote /help |
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* hendrik: Perhaps we can even add the concept of "regions" to the world in the future. |
* hendrik: Perhaps we can even add the concept of "regions" to the world in the future. |
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* porl: and there is /sound mute |
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* porl: i put it on |
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* porl: what sounds does it bring? |
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* superkym: /sound mute on would mute sounds. |
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* tigertoes: you have to have downloaded the correct client to get sounds |
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* porl: oh |
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* Oslsachem: porl you need the full client download |
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* hendrik: porl, that is about the creature noise, it only works when you are using stendhal-FULL-0.xx.zip downloiad. |
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* porl: how do i download it |
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* Oslsachem: hendrik what would be the concept of regions? |
* Oslsachem: hendrik what would be the concept of regions? |
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* hendrik: and unfortunatally muting the sound is note remembered across restarts. |
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* porl: i just put mute off now |
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* porl: do i have the correct version |
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* superkym: porl please go to http://stendhal.game-host.org and click to download, that is the FULL there |
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* blackfinix: i wish i had an apple now ;) |
* blackfinix: i wish i had an apple now ;) |
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* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area". |
* hendrik: Oslsachem, 0_semos_village_w, 0_semos_city, 0_semos_plains_n are all part of "Semos Area". |
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* porl: yes |
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* porl: thats what i downloaded |
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* superkym: so are -1_semos_dungeons |
* superkym: so are -1_semos_dungeons |
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* hendrik: they have one common theme. |
* hendrik: they have one common theme. |
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* hendrik: for low level players. |
* hendrik: for low level players. |
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* Oslsachem: so, how would that be reflected in game in the future? |
* Oslsachem: so, how would that be reflected in game in the future? |
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* porl: do rats make sound? |
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* hendrik: The first step would be to add it below the zone name. |
* hendrik: The first step would be to add it below the zone name. |
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* porl: ill ttry on them |
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* superkym: it already is reflected in game with the naming conventions, at least |
* superkym: it already is reflected in game with the naming conventions, at least |
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* hendrik: porl, yes. |
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* hendrik: and it may be a good idea to have one topic in each area. |
* hendrik: and it may be a good idea to have one topic in each area. |
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* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area. |
* hendrik: Like Semos is a rural town. Nalwor Forest (which includes the city) is the elfish area. |
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* hendrik: Currently the main way to identify your position in the world is the zone name. |
* hendrik: Currently the main way to identify your position in the world is the zone name. |
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* hendrik: something like int_semos_townhall, 0_semos_village_w. |
* hendrik: something like int_semos_townhall, 0_semos_village_w. |
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* porl: i dont think there should be big min lvls, i think max should be 80 |
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* porl: demon fire sword needs 300!!! |
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* hendrik: those names are there for technical reasons. |
* hendrik: those names are there for technical reasons. |
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* xkimetx: and why have level cap?? |
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* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis. |
* hendrik: I guess we still need them. But I would like to have some in-game names. Not on a per zone basis. |
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* yoriy: we can probably have aliases for zones |
* yoriy: we can probably have aliases for zones |
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* yoriy: what if show to player something like "You are inside Semos city bank" |
* yoriy: what if show to player something like "You are inside Semos city bank" |
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* hendrik: But from a players point of view that is Ados city. |
* hendrik: But from a players point of view that is Ados city. |
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* porl: i think there should be a mithril blade |
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* Maria: jesco, if you want my attention, just say hi. |
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* porl: dropped by a level 600 boss |
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* hendrik: We probably use the current zone names as subtitle. |
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* hendrik: We probably should use the current zone names as subtitle. |
* hendrik: We probably should use the current zone names as subtitle. |
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* porl: it would be cool |
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* schneeflocke: :) |
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* porl: poor kiheyu |
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* porl: kiheru |
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* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :) |
* Oslsachem: the fact is that zones are artificial divisions due to underlying technical requirements and not natural frontiers... :) |
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* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes? |
* hendrik: speaking of sub titles, would it be possible to display some transparent text on region changes? |
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* porl: is lvl 597 |
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* hendrik: That is similar to the "welcome sign" idea from earlier. |
* hendrik: That is similar to the "welcome sign" idea from earlier. |
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* porl: he doesnt have anything to do |
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* Maria: porl, if you want my attention, just say hi. |
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* Maria: porl, if you want my attention, just say hi. |
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* Maria: porl, if you want my attention, just say hi. |
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* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it |
* plassy: it where nice if you cold locate someone. like having a map and giving the coordinates to it |
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* porl: hehe |
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* porl: sorry |
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* porl: kym |
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* superkym: hendrik, transparent text? |
* superkym: hendrik, transparent text? |
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* Oslsachem: it would be perhaps more useful to have a compass to get there... |
* Oslsachem: it would be perhaps more useful to have a compass to get there... |
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* plassy: and then it shows the position of the coordinates on the map |
* plassy: and then it shows the position of the coordinates on the map |
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* porl: yea |
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* porl: i think that is a good idea |
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* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone |
* superkym: there are two types os area messages at the moment: zone entry messages which you only get the very first time you ever enter that zone |
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* hendrik: we currently don't have a map in game because it uses to much memory to display it. |
* hendrik: we currently don't have a map in game because it uses to much memory to display it. |
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* superkym: hendrik i can show you such an area later if you like |
* superkym: hendrik i can show you such an area later if you like |
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* hendrik: yes, please. |
* hendrik: yes, please. |
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== Keyring popping up on zone change == |
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* porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up |
* porl: there is a bug on the game, when someone has there keyring enabled and minimized, every time you change zone, it pops up |
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* miasma: yeah porl i have this prob too. |
* miasma: yeah porl i have this prob too. |
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