StendhalRefactoringGraphics: Difference between revisions

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imported>Kymara
add splash screens info
imported>Kymara
edit corpses requirement, other small edits
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* Images should be a multiple of 32x32, the size should depend on the creature like the ones in the source code.
* Images should be a multiple of 32x32, the size should depend on the creature like the ones in the source code.


We need various sizes and types of corpse. The ones marked with an asterisk exist already but may need improvement or to be brought in line with any new images made.
We need various sizes and types:
* humanoid
* humanoid
* giant humanoid
* giant humanoid
* animal
* animal
* small animal (rodents)
* small animal (rodents) *
* huge animal
* huge animal *
* huger animal (necrosophia, flying golden dragon)
* huger animal (necrosophia, flying golden dragon) *
* enormous creature (balrog)
* enormous creature (balrog) *
* mythical creature (black dragon)
* mythical creature (black dragon) *
* small humanoids (little people, fairies)
* small humanoids (little people, fairies)
* ent
* ent
* golem (?)
* golem (?)
* player (should look different from humanoid corpse for usability reasons)



= Map tiles =
= Map tiles =
See the [[ Stendhal:Tileset_specifications|specifications ]] for the requirements.
See the [[ Stendhal:Tileset_specifications|tileset specifications]] for the requirements.
==Building==
==Building==


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====Shelve====
====Shelve====
*Shelves that can be put on a wall that is vertical
*Shelves that can be put on a wall that is running north to south


==Logic==
==Logic==


==Object==
==Object==
* objects for spynnerie and weaving mill
* objects for spinnery and weaving mill


==Plant==
==Plant==