StendhalRefactoringGraphics: Difference between revisions
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imported>Kymara add splash screens info |
imported>Kymara edit corpses requirement, other small edits |
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* Images should be a multiple of 32x32, the size should depend on the creature like the ones in the source code. |
* Images should be a multiple of 32x32, the size should depend on the creature like the ones in the source code. |
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We need various sizes and types of corpse. The ones marked with an asterisk exist already but may need improvement or to be brought in line with any new images made. |
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We need various sizes and types: |
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* humanoid |
* humanoid |
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* giant humanoid |
* giant humanoid |
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* animal |
* animal |
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* small animal (rodents) |
* small animal (rodents) * |
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* huge animal |
* huge animal * |
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* huger animal (necrosophia, flying golden dragon) |
* huger animal (necrosophia, flying golden dragon) * |
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* enormous creature (balrog) |
* enormous creature (balrog) * |
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* mythical creature (black dragon) |
* mythical creature (black dragon) * |
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* small humanoids (little people, fairies) |
* small humanoids (little people, fairies) |
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* ent |
* ent |
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* golem (?) |
* golem (?) |
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* player (should look different from humanoid corpse for usability reasons) |
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= Map tiles = |
= Map tiles = |
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See the [[ Stendhal:Tileset_specifications| |
See the [[ Stendhal:Tileset_specifications|tileset specifications]] for the requirements. |
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==Building== |
==Building== |
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====Shelve==== |
====Shelve==== |
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*Shelves that can be put on a wall that is |
*Shelves that can be put on a wall that is running north to south |
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==Logic== |
==Logic== |
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==Object== |
==Object== |
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* objects for |
* objects for spinnery and weaving mill |
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==Plant== |
==Plant== |
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