StendhalOpenTasks: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
m Reverted edit of Eitdkesww, changed back to last version by Kiheru
imported>Kymara
updates.
Line 7: Line 7:
Code tasks are defined at [https://sourceforge.net/tracker/?func=browse&group_id=1111&atid=101111 Bug tracker]. Choose a task and add a comment telling you plan to do it and how much time you expect to take.
Code tasks are defined at [https://sourceforge.net/tracker/?func=browse&group_id=1111&atid=101111 Bug tracker]. Choose a task and add a comment telling you plan to do it and how much time you expect to take.


Also you can have a try at fixing:
Also you can have a try at:
* Server Pathfinding
* Server Pathfinding
* Adding a SFX layer over screen: day/night, rain, clouds, etc.
* Adding a SFX layer over screen: day/night, rain, clouds, etc.
* Improve rendering engine by adding dirty rectangles.
* Improve rendering engine by adding dirty rectangles.
* Tuning combat formula and monsters stats.
* Writing test cases for client with some usual situations and then verify server reply.
* Writing test cases for client with some usual situations and then verify server reply.
* Junit testing
* Reworking creatures' AI
* [[StendhalCodeDesign#Client|Client cleanup ready for a new gui]]
* [http://sourceforge.net/tracker/?func=browse&group_id=1111&atid=101111 feature requests]


= Manual =
= Manual =
We need a better manual for players to know how to play Stendhal.<br>
We need a good manual for players to know how to play Stendhal.<br>
May you help us to complete [[StendhalManual|Stendhal's manual]].
You can help us improve [[StendhalManual|Stendhal's manual]].

= Wiki =
There are pages with a 'TODO' such as [[StendhalItems]] and more.


= GFX =
= GFX =
We need graphics assistence at several important areas of the game.
We need graphics assistance at several important areas of the game.


== Monsters and Items ==
== Monsters and Items ==
Right now Stendhal has many monsters, outfits and items so we don't invite general submission of new graphics for these however if you want to offer your services for particular items that we may need, please come [[ChatWithOtherUsersDevs|ask]]. Alternatively if you wish to improve any existing graphic, that would be very welcome.
We need new sprites for monsters. Usually I use RPGMaker 2000 stuff that is on the public domain, but even in that case the stuff has to be search.<br>
It would be great if you can contribute new monsters ( and ideally with its stats too ) to Stendhal.

The items situation is similar. The more items, the better.
We also need common life items that will be used surely on Quests, so don't forget to have a look there.

Anything that is not already in game is really welcome.

== Player's outfits ==
Right now player's outfit is done in a very similar way to the [http://charas-project.net/index.php?lang=en Charas project]. We would need help to get new hairs, dresses, clothes, heads and bodies and in different colors.

Standard charset size on charas is: <b>24x32</b> pixels.<br>
Although in stendhal we scale them to <b>48x64</b> pixels.


== Tilesets ==
== Tilesets ==
We always appreciate more tilesets to aid our mapmakers in creating gorgeous maps. In particular new interior items such as childrens toys, pieces of furniture, decorative ornaments, lamps, carpets, rugs and even walls and doors would be useful.
There are some images with dubious or unknown copyright status. These are listed in the tiled/tileset/refactoring file in the stendhal source.


The tileset specification is too long to fit here, so it has its own [[Stendhal:Tileset_specifications|page]].
The tileset specification is too long to fit here, so it has its own [[Stendhal:Tileset_specifications|page]].


== Splash screens ==
Actual tilesets are too limiting, and lacks of important things to make great complete maps. The effect is more appreciated at cities.
We hold a competition to judge user-contributed splash screens. Please see [[SplashScreens]] for details.


= Maps =
= Maps =
Maps are created using the [http://tiled.rpgdx.net Tiled] editor. We have lots of maps we are working on, and you can check them out in our [[StendhalAtlas|Atlas]] page. We also have a handdrawn worldmap and some info about our world on the [[StendhalRefactoringAtlas|stendhal refactoring atlas]] page.<br>
Maps are created using the [http://mapeditor.org Tiled] editor. We have lots of maps we are working on, and you can check them out in our [[StendhalAtlas|Atlas]] page. We also have a handdrawn worldmap and some info about our world on the [[StendhalRefactoringAtlas|stendhal refactoring atlas]] page.<br> Right now the world is already very large and we focus on improving existing maps (by decorating them better for example) rather than adding new ones.


I sugest you check our map tutorials if you are interested in creating maps for stendhal, it's a bit outdated, but at the end you have a link to an extended version, that focuses on changes made to the stendhal map format after that tutorial was made. <br>
I suggest you check our map tutorials if you are interested in editing maps for stendhal:
[[HowToUseTiledToCreateStendhalMaps|How To Use Tiled To Create Stendhal Maps]]
[[HowToUseTiledToCreateStendhalMaps|How To Use Tiled To Create Stendhal Maps]]


Line 82: Line 75:
Music should loop correctly and should be recorded in OGG format.
Music should loop correctly and should be recorded in OGG format.


''Note: Right now sound implementation is being refactored, so work on this area has been halted.''

= Plot =
= Plot =
In fact Stendhal has a plot. Have a look to [[StendhalHistory |History]] and [[StendhalQuest |Quests]] to help us expand and complete it.
Stendhal has a plot. Have a look to [[StendhalHistory |History]] and [[StendhalQuest |Quests]] to help us expand and complete it.


= Website =
Please see [[Stendhal:0.80#Website]]


<br>
<br>