StendhalRefactoringAtlas: Difference between revisions

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==Kalavan==
==Kalavan==
* a nice interior for the house in city gardens, possible with tea making NPC?
* <del>a nice interior for the house in city gardens, possible with tea making NPC?</del> [done]


==Wofol==
==Wofol==
Line 84: Line 84:
* <del>bakery, position: mine_nw 22, 109</del> ''BerserkerA3: [done]'' (maybe kobolds bake here with soil, water, etc., see feature tracker for more information)
* <del>bakery, position: mine_nw 22, 109</del> ''BerserkerA3: [done]'' (maybe kobolds bake here with soil, water, etc., see feature tracker for more information)
* the building at mine_nw 22, 109 and 27, 109 could need an interior
* the building at mine_nw 22, 109 and 27, 109 could need an interior
* -2 semos mines w2 has a big empty square ... obviously the balrog needs a lot of space but still ... it's so geometric and barren





Revision as of 08:44, 20 June 2008

Atlas (CVS state)

http://img366.imageshack.us/img366/3866/worldsmallcg3.png

  • 100% scale map [here] (CVS HEAD as of 31st March)
  • 100% scale map with zone names: [here] (pre 0.60 status)
  • 100% scale map with dungeon entrances: [here] (0.62 status)

World Atlas

My (miguel) idea for world is as follows:

http://arianne.sourceforge.net/wiki_images/atlas/THM_stendhal_world_1.00.jpg
Image: Hand draw World map

100% scaled map

The yellow box represents the current world status.

Proposal for next release

Here it is the map. The map inside the black line is what we have done until now.

http://img125.imageshack.us/img125/4039/thmexpectedworldmapdevexr8.png

  • 100% scale map: [here]

Help us to complete it :)

Naming

Please see Zone naming

Size

Currently the biggest map is 256x256 and it is the rat_dungeon_001. Maps can have any size, but big maps use many bandwidth on Sync perception, so we prefer smaller maps as 128x64 or 64x128, that are big enough for the player to move on them and it doesn't are a bandwidth waster.

On the other hand, if a map is not very visited we can use a big one like 256x256 or even 512x512, but keep in mind that if the zone gets crowded it will affect server bandwidth usage badly.

Assigned Maps

I have just ported the maps to the new tileset format.

So since now please use only tilesets found inside stendhal/tiled/tileset

Please make sure you are using the lastest map editor.<br>
If you have maps to be ported to the new format send them to me. 
You can contact me at IRC ( mblanch or miguel )

Ados

  • Interiors for Ados city. dine has created the buildings, just needs interiors. Please ask on IRC. In particular: a room for a spinnery, a weaving mill. BerserkerA3
  • There should be a sewage water system (canalization) at level -1 under Ados city. It should contain rats, caimans (cp. "Alligators in the NY sewers") and some mutants (cp. Futurama). There can be entrances to the sewers via some open gullies, and maybe we can have a water works building somewhere. BerserkerA3: [done]
  • In the castle there will be a princess who gives one a task. dine can do the castle when she finished the canalization (or sshk5 if he still wants to do it)
  • -1_ados_caves there are the wrong tiles for the entrance, it is fixed but the exactly entrance graphics are missing, so when the exactly matching graphics are available it can be corrected BerserkerA3: [graphics for entrance look better now, done]
  • Areas near ados look bare like ados wall and ados wall s. Juan did some decoration on ados wall s.
  • please check over the maps in interiors/abstract/area* which will be moved (by kymara) to the appropriate Level when we have a name. The creatures inside at the moment are like a zoo, all different. I think we need a theme and a story. Perhaps name them -1_ados_mountain_chambers or something. The armored warriors in levels -5 and the creatures in -6 are ok i'm just not sure about the rest. the floor with armor etc is meant to have NPCs who buy/sell - but why are they there etc, who are they? Visit 0_ados_mountain_n2_w2 130 100 in test server to see the place i mean in game. done tigertoes
  • plans for 0_ados_mountain_n2_w2 - both above and below ground - may tie into current caves/tunnels below, but there will be a mine on sub level 2 - above will have new home for entwives tigertoes
  • plans for ice area to top of ados rock tigertoes

Fado

  • 10 20x20 interior rooms for tim's hotel. not lovers rooms. Please don't use special lover items like nice glasses or flower baskets sshk5 [done: 2] don't worry about this yet till we have a way to reserve rooms Kymara 04:15, 19 December 2007 (PST)
  • lover's rooms in 25x25 with special original theme to each - please ask lenocas on IRC for details before starting lenocas [done: ~10]; kymara [done 4]; sshk5 [done: 1]

Nalwor

  • interior of Nalwor tower. 6-7 floors 18X18. An NPC elf princess will ask for a rare flower in a far away mountain. Athana [(int_0_nalwor_city_house_76)], seems like it is done <-- no, that's an abstract house - look at the name Kymara 04:15, 19 December 2007 (PST)

Kotoch

Semos

  • There are 2 buildings at the entrance of semos mine on 0_semos_mountain_n2 that have no interior. The central building has an interior (the puzzle quest) when it is a semos mine town revival week Sshk5.
  • the house interior in semos_village_w near Nishiya could be customised Kymara
  • building(s?) in semos_plain_ne
  • Bleutailfly has made a skeleton for interiors for a tower for semos (i think it's meant to be for one of the ones on the ridges? as the one by mines is very narrow). They need decoration and stairs put in, and a purpose/story (like some NPCs who do somehting there.)
  • Plans for new high lvl creature to live in the empty circle portion of chaos area in map -1_semos_mine_n2_e2 - tigertoes

Orril

Kalavan

  • a nice interior for the house in city gardens, possible with tea making NPC? [done]

Wofol

  • town hall and bureaus, position: mine_nw 56, 99 BerserkerA3: [done] (placed no kobolds there, so there is space for maybe some npc's - ideas please?)
  • bakery, position: mine_nw 22, 109 BerserkerA3: [done] (maybe kobolds bake here with soil, water, etc., see feature tracker for more information)
  • the building at mine_nw 22, 109 and 27, 109 could need an interior


Some ideas collected from this log: http://mblanch.homeip.net/irc-logs/index.php?date=2007-03-21
- make houses like doghouses
- small buildings
- they like more soil than green
- they like maybe red soil
- crystals

Rat City

The Rat City is in -3_orril_dungeons. There could be made interiors for it. Ideas for useful/interesting NPCs to go inside will make it better.

Magic city

has few interiors now. Could use more, with ideas for npcs and with stronger creatures inside (the current ones people don't go in if they only have mage elf or something, but they'd probably go in for a chaos sorceror!) remember to use creatures that are magicians, wizard, witch , priest, sacerdotist, healer or mage only. Oh and snarfkins which are the pets of wizards.

I added 4 more - house5 and house6 and clothing_boutique and flower_shop - needs NPC or creature inside. bleu made them Kymara

Overall

  • This is a big one: getting all dungeons interlinked! Ask mblanch if you want more details;
    Please be sure to make outside maps multiple of 128

Please add your name to maps you are working on

Check our non refactoring page about completed maps and maps half completed in the tiled editor
Stendhal Atlas

Even if you are an experienced map maker please take the time to check the two tiled tutorials for hints and tips and to avoid common errors. Particularly see the TroubleShooting sections and Zone naming conventions. They are at:

Finally if you want to check about how to add your maps to the world, and in particular proper use of portals, see





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