StendhalDevelopmentBlog: Difference between revisions
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imported>Hendrik Brummermann No edit summary |
imported>MartinFuchs NPC conversation redesign |
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== Year 2008 == |
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'''--[[User:MartinFuchs|Martin Fuchs]], 1 January 2008'''<br> |
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Work is going on to make conversation with virtual in game characters (NPCs) more flexible. Previously NPCs could only understand a very limited amount of predefined commands like for example "buy banana". They should also be capable to understand sentences, which are worded in a more natural way of language. |
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Currently (in release 0.65) the server code can already parse expressions containing verbal amounts with singular and plural nouns like "buy two bananas". |
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The next stage of conversation parser will also be able to understand sentences like "Can you give me three bananas, please?". To achieve this, it will be based on a list known words with associated word types. If an user speaks to a NPC, the sentences are parsed into grammatical expressions like "SUBJECT VERB OBJECT" and matched with predefined expressions to model the character response. |
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(see also the related [http://sourceforge.net/tracker/index.php?func=detail&aid=1851849&group_id=1111&atid=973767 Developer Track entry].) |
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== Year 2007 == |
== Year 2007 == |
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'''--[[User:Hendrik Brummermann|Hendrik Brummermann]] 23:44, 1 May 2007 (PDT)'''<br> |
'''--[[User:Hendrik Brummermann|Hendrik Brummermann]] 23:44, 1 May 2007 (PDT)'''<br> |
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We put some infrastructure in place to monitor memory |
We put some infrastructure in place to monitor memory usage (which has been the cause of recent lags). Gripnir fixed a bug which prevented the daily mayor quest to accept kills done in deathmatch. |
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