Stendhal/manual/Gameplay: Difference between revisions
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imported>Kymara →Levels: add info on how to use your Level to determine if you can kill a creature or not |
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==Levels== |
==Levels== |
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Your character has a level attribute that expresses how strong that character is. |
Your character has a level attribute that expresses how strong that character is. |
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Levels are the only way of comparing your character against others. |
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Levels are a way to compare your character against others. Creatures also have a level, which you can see when you do 'Look' on them. If fighting one-on-one you should be able to kill a creature with less level than you without too much difficulty. Creatures of around the same level as you, you may need HP potions to defeat. Creatures of a higher level will be a challenge for you to kill, even with potions. Also you should note that if you are fighting a group of creatures you will get hurt more (since there are more of them) so fighting a group of creatures with less level than yourself can still put you in a lot of danger. |
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| ⚫ | With each kill or quest completed you are rewarded experience points (XP). If you get enough XP you will level up. |
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http://arianne.sourceforge.net/wiki_images/manual_014.jpg |
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The [[LevelTables|Level Progression Tables]] show how much XP is needed for each level. |
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You can spend development points on: |
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* +1 ATK level (your attack skill) |
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* +1 DEF level (your defense skill) |
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* +10 HP points (your hit points, i.e. the amount of damage you can take before you die) |
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http://arianne.sourceforge.net/wiki_images/manual_015.jpg |
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Once you have spent your point you can't undo your decision, so choose carefully. This allows you to properly choose the direction of skill your character will follow. |
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http://arianne.sourceforge.net/wiki_images/manual_016.jpg |
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To see how much experience is needed to change level, checkout the [[LevelTables|Level Progression Tables]]. |
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