StendhalUsability: Difference between revisions

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[[Category:Development]]
[[Category:Development]]
Please, please, please update your "how to" section before doing any more developing. The tuts on map making, and building are a disaster. Please and Thank you.

Revision as of 02:25, 25 October 2007

Please add here usability problems so they are eventually fixed. For [feature requests] go to the appropriate page.

[19:28] <hendrik> i just watched a new player
[19:28] <hendrik> there are a few issue on the newbie quest.
[19:29] <hendrik> * you have to know how to response to Tad
[19:29] <hendrik> * you have to know to say "hi" to Monogenes to get the chat system explained.
[19:29] <hendrik> * Monogenes has way to much text
[19:29] <hendrik> * NPC timeout is to small.
[19:30] <hendrik> * Ricardo spams the tavern so that the first interaction with Magaret is difficult.
[19:30] <hendrik> * we did find no explanation how to kill rats or how to loot them.
[19:31] <kiheru> Hayun Naratha explains killing
[19:31] <hendrik> * ok
[19:31] <hendrik> ok
[19:31] <hendrik> * interaction with Magaret is difficult because she does not respond to "flask".
[19:32] <kiheru> that's true
[19:32] <hendrik> * ilsa has a blue "Tad" (which does not help) before the important #herb.
[19:32] <hendrik> * how to you get money for the flask.
[19:33] <hendrik> * we have no findable pointer to StendhalManual in the game
  • Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --barbanegra 03:45, 15 May 2007 (PDT)
  • In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --barbanegra 08:48, 15 May 2007 (PDT)
  • When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
  • When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ Winterkoninkje 16:24, 15 June 2007 (PDT)
  • If you want to use the arrow keys to move, you have to put your hand to the mouse and back. Enyarok 10:51, 6 July 2007 (PDT)

Current topics:

Please, please, please update your "how to" section before doing any more developing. The tuts on map making, and building are a disaster. Please and Thank you.