StendhalRPProposal: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Oslsachem m corrected typo |
imported>Oslsachem m corrected typo |
||
| Line 331: | Line 331: | ||
===Decide if hit is blocked by shield=== |
===Decide if hit is blocked by shield=== |
||
If the hit can' |
If the hit can't be dodged, then it's time to decide if the shield blocks it. |
||
Shield rate = k · 1 / ( DEX · STR / Shield weight ) |
Shield rate = k · 1 / ( DEX · STR / Shield weight ) |
||
If we can use shield, then: |
If we can use the shield, then: |
||
Shield |
Shield absorption = STR · Shield skill · DEX · Shield type of damage protection · ( 1 - Profile ) |
||
The more agressive, the less useful the shield is. |
The more agressive, the less useful the shield is. |
||
===Decide how much damage is absorbed by armor=== |
===Decide how much damage is absorbed by armor=== |
||
As armor is a passive entity, you can't apply really any attribute to it. |
As armor is a passive entity, you can't apply really any attribute to it. |
||