StendhalRPProposal: Difference between revisions

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imported>Oslsachem
m corrected typo
imported>Oslsachem
m corrected typo
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===Decide if hit is blocked by shield===
===Decide if hit is blocked by shield===
If the hit can'tbe dodge, then it time to decide if shield block it.
If the hit can't be dodged, then it's time to decide if the shield blocks it.


Shield rate = k · 1 / ( DEX · STR / Shield weight )
Shield rate = k · 1 / ( DEX · STR / Shield weight )
If we can use shield, then:
If we can use the shield, then:


Shield absorbs = STR · Shield skill · DEX · Shield type of damage protection · ( 1 - Profile )
Shield absorption = STR · Shield skill · DEX · Shield type of damage protection · ( 1 - Profile )
The more agressive, the less useful the shield is.
The more agressive, the less useful the shield is.

===Decide how much damage is absorbed by armor===
===Decide how much damage is absorbed by armor===
As armor is a passive entity, you can't apply really any attribute to it.
As armor is a passive entity, you can't apply really any attribute to it.