StendhalRefactoringGraphics: Difference between revisions

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imported>BerserkerA3
imported>BerserkerA3
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==Entrance==
==Entrance==
- there are entrance graphics missing that exactly match to earthen_2.png (the graphics on the right)
* there are entrance graphics missing that exactly match to earthen_2.png (the graphics on the right)

==Stairs==
* stair graphics to the north and south


==Wall==
==Wall==
- for int_grey_dark there are graphics missing for the inner row, the one's that are black and green<br>
* for int_grey_dark there are graphics missing for the inner row, the one's that are black and green<br>
- there are corners needed for int_wall_brick_wood
* there are corners needed for int_wall_brick_wood
* more interior wall graphics, maybe the one's that are already in CVS in different colors


==Window==
==Window==
- there are no windows for brick walls
* there are no windows for brick walls


=Ground=
=Ground=


== Ridge ==
== Ridge ==
- ice graphics don't match exactly. they look strange (see level_0\ados\rock.tmx for example)
* ice graphics don't match exactly. they look strange (see level_0\ados\rock.tmx for example)


== Water ==
== Water ==
- boat graphics
* boat graphics
- graphics for a pier
* graphics for a pier


=Item=
=Item=

==Armor==
* Single weapons, so they e.g. can be put on a table


==Candle==
==Candle==
- Candles that can be placed on a wall
* Candles that can be placed on a wall


==Furniture==
==Furniture==

===Bed===
===Bed===
- There are no beds with pillows to the right and the lower end of the bed
* There are no beds with pillows to the right and the lower end of the bed

===Shelve===
*Shelves that can be put on a wall that is vertical


=Logic=
=Logic=


=Object=
=Object=
- objects for spynnerie and weaving mill, maybe dine has some
* objects for spynnerie and weaving mill


=Plant=
=Plant=