StendhalRefactoringClassBasics: Difference between revisions
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** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
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** [[StendhalRefactoringClassBravo| Bravo]] — a lithe and flashy duelist who can pinpoint an enemy's most vital areas (i.e. a swashbuckler) |
** [[StendhalRefactoringClassBravo| Bravo]] — a lithe and flashy duelist who can pinpoint an enemy's most vital areas (i.e. a swashbuckler) |
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** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] — a powerful knight with special skills for conquering the strongest dragons. |
*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] — a powerful knight with special skills for conquering the strongest dragons. |
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** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
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** [[StendhalRefactoringClassPaladin| Paladin]] — (Warrior+Priest) a holy knight. (Sort of a cross between |
** [[StendhalRefactoringClassPaladin| Paladin]] — (Warrior+Priest) a holy knight. (Sort of a cross between Knight and Priest allowing access to both their skills, but not advancing as quickly as either of them does.) |
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* [[StendhalRefactoringClassPriest| Priest]] — a holy magic user. |
* [[StendhalRefactoringClassPriest| Priest]] — a holy magic user. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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* [[StendhalRefactoringClassMage| |
* [[StendhalRefactoringClassMage| Mage]] — an elemental magic user |
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** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
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*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. |
*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. |
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** [[StendhalRefactoringClassEnchanter| Enchanter]] — a magician that can temporarily or permanently enhance equipment with spells. |
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** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive |
Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive Mage (fireball...) or a defensive Mage (ice shield...); an offensive Priest (curse, blight, turn undead...) or a defensive Priest (ward, heal, resurrect...); a ranged Scout (i.e. Archer) or a melee Scout (just hit them really often); a ranged Warrior (e.g. Berserker with the sprinting skill) or a melee Warrior (just hit them really hard). I think this makes for more interesting play since the classes aren't so typecasted. |
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== Open System == |
== Open System == |
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