StendhalUsability: Difference between revisions

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imported>Winterkoninkje
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imported>MiguelAngelBlanchLardin
Please only usability problems, request features at proper place.
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* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* Not a problem per se, but it would help if weapons/armor had a number showing its atk/rate/def value instead of needing to Look at it. Perhaps only visible (along with the stats when Looking) if you have some sort of merchant or smith skill once skills are available. ~ [[User:Winterkoninkje|Winterkoninkje]] 23:33, 16 June 2007 (PDT)
* Tab-completion for buying/selling items would be nice ~ [[User:Winterkoninkje|Winterkoninkje]] 03:14, 17 June 2007 (PDT)