StendhalRefactoringClassBasics: Difference between revisions
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** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
** [[StendhalRefactoringClassArcher| Archer]] — a ranged fighter. |
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** [[StendhalRefactoringClassThief| Thief]] — a devious agility fighter. (Backstabbing, Unlocking, Pocketpicking) |
** [[StendhalRefactoringClassThief| Thief]] — a devious agility fighter. (Backstabbing, Unlocking, Pocketpicking) |
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** [[StendhalRefactoringClassBard| Bard]] — a magical fighter |
** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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* [[StendhalRefactoringClassWarrior| Warrior]] — a strength/constitution-based fighter. |
* [[StendhalRefactoringClassWarrior| Warrior]] — a strength/constitution-based fighter. |
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** [[StendhalRefactoringClassKnight| Knight]] — a warrior that can equip the strongest arms and heaviest armor. (Skills to offset armor weight, etc) |
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*** [[StendhalRefactoringClassDragonKnight| Dragon Knight]] — a powerful knight with special skills for conquering the strongest dragons. |
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** [[StendhalRefactoringClassBerserker| Berserker]] — (Warrior+Scout) a powerful fighter who relies on skills and attributes more than equipment. |
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* [[StendhalRefactoringClassPriest| Priest]] — a |
* [[StendhalRefactoringClassPriest| Priest]] — a holy magic user. |
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** [[StendhalRefactoringClassNecromancer| Necromancer]] — a powerful dark magic user. |
** [[StendhalRefactoringClassNecromancer| Necromancer]] — a powerful dark magic user. |
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*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. (Like the Paladin, allows access to both Necromancer and Wizard skills, plus a few extra.) |
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** [[StendhalRefactoringClassPaladin| Paladin]] — a holy |
** [[StendhalRefactoringClassPaladin| Paladin]] — (Warrior+Priest) a holy knight. |
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** [[StendhalRefactoringClassMonk| Monk]] — (Scout+Priest) a blessed fighter who uses martial arts. |
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* [[StendhalRefactoringClassMage| Druid]] — an elemental magic user |
* [[StendhalRefactoringClassMage| Druid]] — an elemental magic user |
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** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
** [[StendhalRefactoringClassWizard| Wizard]] — a magician so powerful they have become a magical creature. (Gains spell-like abilities as skills that cost no MP or reduced MP) |
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** [[ |
*** [[StendhalRefactoringClassLich| Lich]] — (Necromancer+Wizard) an all-powerful dark magic user. |
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** [[StendhalRefactoringClassBard| Bard]] — (Scout+Druid) a magical fighter. |
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Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive Druid (fireball...) or a defensive Druid (ice shield...); an offensive Priest (curse, blight, turn undead...) or a defensive Priest (ward, heal, resurrect...); a ranged Scout (i.e. Archer) or a melee Scout (just hit them really often); a ranged Warrior (e.g. Berserker with the sprinting skill) or a melee Warrior (just hit them really hard). I think this makes for more interesting play since the classes aren't so typecasted. |
Other than the obvious difference of adding in a tree of lots of classes, one of the differences in this reorganization compared to the four basic classes above is that instead of having the typical "ranged, melee; offensive magic, defensive magic" breakdown it instead has a "speed, power; holy, elemental" breakdown where the choices are orthogonal rather than opposites. You could play an offensive Druid (fireball...) or a defensive Druid (ice shield...); an offensive Priest (curse, blight, turn undead...) or a defensive Priest (ward, heal, resurrect...); a ranged Scout (i.e. Archer) or a melee Scout (just hit them really often); a ranged Warrior (e.g. Berserker with the sprinting skill) or a melee Warrior (just hit them really hard). I think this makes for more interesting play since the classes aren't so typecasted. |
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