HowToUseTiledToCreateStendhalMaps: Difference between revisions

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imported>Kymara
How to create a Map: update.bat?! not everyone uses windows.
imported>Kymara
Add new section: tilesets, because now they dont' come pre loaded so the user needs to knwo how to get them
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http://arianne.sourceforge.net/wiki_images/tiled_5.jpg <br><small>Figure 6: Save As...</small><br>
http://arianne.sourceforge.net/wiki_images/tiled_5.jpg <br><small>Figure 6: Save As...</small><br>

==Tilesets==

The map <b>template.tmx</b> doesn't come with any tilesets preloaded. To load a tileset, click on <i>Tilesets</i> and choose <i>New Tileset ...</i>. Now tick the box next to <i>Reference tileset image ...</i> and Click on the <i>Browse</i> button. This lets you choose your tileset image. They are all located in the tiled/tileset/ folder. Any image not in tiled/tileset/ shouldn't be used. If you want to you can fill in a <i>Tileset name</i> to help you find it later, or just leave it Untitled. You can leave everything else as it is. Then click 'Ok' and your tileset is ready to use!

Click on the square in the bottom left corner of the Tiled application to bring up the palette chooser. There's more on this later, so read on ...

<b>Note</b> Loading tilesets is time consuming. So, if you're making a map which is going to have very similar tiles to another which is already made, you could open that map instead of <b>template.tmx</b>. And then Save As ... and name it with the new name and location. You can delete the stuff on each layer so you still start with an empty map if you like, but at least you have a lot of tilesets already loaded.


==Layers==
==Layers==
As you have already seen there are five layers in the map. <b>They must all exist. However, they can be empty.</b>
As you have already seen there are at least five layers in the map. <b>They must all exist. However, they can be empty.</b>


The five first layers are the ones that host the game graphics:
The five first layers are the ones that host the game graphics: