Ideas:chad3f:CombatSystem: Difference between revisions

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By defining items (and REntity's) as sets of strengths and weaknesses, different items (and opponents) may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword against would, because the hard impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting.
By defining items (and REntity's) as sets of strengths and weaknesses, different items (and opponents) may have different outcomes. For example a lowly heavy club or mid-atk hammer may do more damage to creature with hard scales than a traditionally high atk sword against would, because the hard impact does the damage instead of the slicing of the sharp blade. So a scaled creature would be vulnerable to impacts, but less to cutting.


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Other pages
* [[Ideas:chad3f|Skills System]]