Ideas:chad3f:SkillsSystem: Difference between revisions

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imported>Chad3f
imported>Chad3f
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effective_atk = (10 * 0.074) +/- (10 * 20%) = 0.74 +/- 2.0 = [0.00 - 2.74]
effective_atk = (10 * 0.074) +/- (10 * 20%) = 0.74 +/- 2.0 = [0.00 - 2.74]


In this case, let's assume the the number 1.60 was generated. Assuming this was enough to kill something (or accrue per-hits "xp"), and the total xp earned was 20, the amount of xp given to each skill is:
In this case, let's assume the the number 1.60 was generated. And assuming this was enough to kill something (or accrue per-hits xp), with the total xp earned was 20, the amount of xp given to each skill is:


portion skill xp
portion skill xp