Ideas:chad3f:SkillsSystem: Difference between revisions
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imported>Chad3f |
imported>Chad3f |
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effective_atk = (10 * 0.074) +/- (10 * 20%) = 0.74 +/- 2.0 = [0.00 - 2.74] |
effective_atk = (10 * 0.074) +/- (10 * 20%) = 0.74 +/- 2.0 = [0.00 - 2.74] |
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In this case, let's assume the the number 1.60 was generated. |
In this case, let's assume the the number 1.60 was generated. And assuming this was enough to kill something (or accrue per-hits xp), with the total xp earned was 20, the amount of xp given to each skill is: |
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portion skill xp |
portion skill xp |
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