Ideas:chad3f:SkillsSystem: Difference between revisions
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=== Example Case === |
=== Example Case === |
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Assuming a new player, that has no skills except the default ''attacking'' skill that has a value of 0.5. The player has a knife |
Assuming a new player, that has no skills except the default ''attacking'' skill that has a value of 0.5. The player has a knife and preceeds to use it, over time gains skills related to it. The maximum atk potential of a knife for this example is 10. |
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Here are the calculated proportions for a knife, along with the player's skills and scaled result: |
Here are the calculated proportions for a knife, along with the player's skills and scaled result: |
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