Ideas:chad3f:SkillsSystem: Difference between revisions

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imported>Chad3f
imported>Chad3f
Line 77: Line 77:
<skill name="strength" weight="1"/>
<skill name="strength" weight="1"/>
</item>
</item>


The method for applying these attributes is to calculate the proportion that each is of the whole (this can be done up front in the code). The reason for using weights instead of raw percentages is so a person doesn't have to adjust all other values to total 100 just because they add/remove/change a single skill.