StendhalRPProposal: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin |
||
| Line 68: | Line 68: | ||
= Skills = |
= Skills = |
||
= Combat = |
= Combat = |
||
Combat should work on a similar way to this: |
|||
# Roll (Attacker.DEX+Attacker.Weapon.DEX) vs (Defender.DEX-Defender.Armor.DEX) |
|||
Weapons will have bonus for attributes. |
|||
We should add Bonus to each side, attacker and defender: |
|||
** Alert |
|||
** Facing |
|||
** Healthy |
|||
And malus: |
|||
** Distracted |
|||
** Not facing |
|||
** Poisoned |
|||
** Ill |
|||
** Injured. |
|||
If roll is successful attacker has hit defender. |
|||
# Decide if the hit is blocked or not by a shield by doing a roll (Attacker.STR+Weapon.STR) vs (Defender.STR+Shield.STR) |
|||
Again, count also the Bonus. |
|||
If the hit is not blocked, compute the damage. |
|||
# Roll Attacker.STR+Weapon.STR vs Defender.Armor |
|||