StendhalRPProposal: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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= Skills =
= Skills =
= Combat =
= Combat =
Combat should work on a similar way to this:
# Roll (Attacker.DEX+Attacker.Weapon.DEX) vs (Defender.DEX-Defender.Armor.DEX)
Weapons will have bonus for attributes.
We should add Bonus to each side, attacker and defender:
** Alert
** Facing
** Healthy
And malus:
** Distracted
** Not facing
** Poisoned
** Ill
** Injured.

If roll is successful attacker has hit defender.

# Decide if the hit is blocked or not by a shield by doing a roll (Attacker.STR+Weapon.STR) vs (Defender.STR+Shield.STR)
Again, count also the Bonus.

If the hit is not blocked, compute the damage.

# Roll Attacker.STR+Weapon.STR vs Defender.Armor