StendhalRPProposal: Difference between revisions
imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
||
| Line 64: | Line 64: | ||
* Old |
* Old |
||
* Ancient |
* Ancient |
||
= Magic = |
|||
= Skills = |
|||
= Combat = |
|||
Revision as of 16:39, 19 March 2007
This document explain what it is going to be our new RP system for Stendhal 0.60
We have a small timeframe to develop this system but we need to make sure it works and we need to make sure that problems that had arose from older versions are now not present.
Attributes
The first thing that our RP needs to define are Attributes.
Previous version lacks of any kind of character personalization which lead to a poor RP experience.
Strengh STR
It will be used to decide:
- How hard we attack
- How much weight we can carry
- How much damage we can stand.
Dextrexity DEX
It will be used to decide:
- How fast we can move
- How easy is for us to dodge an attack.
Constitution CON
It will be used to decide:
- How much health we have.
- How fast we recovery health.
Inteligence INT
It will be used to decide:
- How many mana we will have.
- How strong spells will be.
- How much we can resist magic.
Karma KAR
It will be used to decide most of the actions.
- It will begin at 10.
- You gain karma with good actions
- You lose karma with bad actions
- It may be used mainly by magic and NPC reactions.
Minor attributes
There are also other attributes that are important but that don't decide to such extreme our player *look*.
Race
Player should be able to choose to be:
- Dwarf
- Elf
- Human
- Orc
This will decide the base outfit and the place where you enter world. Also of course, Dwarves are not hostile agains dwarves, and so on.
Gender
There are lots of hermaphrodite beings on Stendhal :)
- Man
- Woman
Once it is set you can't change it.
Age
It may have an effect on skills and attributes, as well as outfit.
- Child
- Young
- Middle
- Old
- Ancient