StendhalRPProposal: Difference between revisions

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We have a small timeframe to develop this system but we need to make sure it works and we need to make sure that problems that had arose from older versions are now not present.
We have a small timeframe to develop this system but we need to make sure it works and we need to make sure that problems that had arose from older versions are now not present.

=Attributes=
The first thing that our RP needs to define are Attributes.

Previous version lacks of any kind of character personalization which lead to a poor RP experience.

== Strengh '''STR'''==
It will be used to decide:
* How hard we attack
* How much weight we can carry
* How much damage we can stand.

== Dextrexity '''DEX''' ==
It will be used to decide:
* How fast we can move
* How easy is for us to dodge an attack.

== Constitution '''CON''' ==
It will be used to decide:
* How much health we have.
* How fast we recovery health.

== Inteligence '''INT''' ==
It will be used to decide:
* How many mana we will have.
* How strong spells will be.
* How much we can resist magic.

Revision as of 16:16, 19 March 2007

This document explain what it is going to be our new RP system for Stendhal 0.60

We have a small timeframe to develop this system but we need to make sure it works and we need to make sure that problems that had arose from older versions are now not present.

Attributes

The first thing that our RP needs to define are Attributes.

Previous version lacks of any kind of character personalization which lead to a poor RP experience.

Strengh STR

It will be used to decide:

  • How hard we attack
  • How much weight we can carry
  • How much damage we can stand.

Dextrexity DEX

It will be used to decide:

  • How fast we can move
  • How easy is for us to dodge an attack.

Constitution CON

It will be used to decide:

  • How much health we have.
  • How fast we recovery health.

Inteligence INT

It will be used to decide:

  • How many mana we will have.
  • How strong spells will be.
  • How much we can resist magic.