HowToUseTiledToCreateStendhalMaps: Difference between revisions
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imported>Kymara →Some suggestions when making interiors maps: interior portals |
imported>Kymara added trouble shooting section |
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Finally if you want to fine tunning the map by adding NPC, or something else, just create a new file name <b>base name of your map</b>.java <i>( in our example that is your area )</i> and edit it. See other files on the same folder to know how to do it, and more explanation in [[HowToAddMapsServerStendhal | How to add new maps to server]]<br> |
Finally if you want to fine tunning the map by adding NPC, or something else, just create a new file name <b>base name of your map</b>.java <i>( in our example that is your area )</i> and edit it. See other files on the same folder to know how to do it, and more explanation in [[HowToAddMapsServerStendhal | How to add new maps to server]]<br> |
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= Trouble shooting = |
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* If you are submitting this for inclusion in the game, please edit the path for the tilesets so it is correct. usually "../../zelda_XXX.png". It is easiest to do this by opening the .tmx file in a text editor. |
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* Tiled will only resize visible layers. If you want to resize a map, make sure all layers are visible (the tick box 'Show' is selected) before you resize. But don't worry, if you forget to do this, you can open the .tmx file in a text editor and manually change the sizes of the layers which have been missed out. |
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[[User:Danter | Danter ]] Has made an extended tutorial, that focuses on changes made to the stendhal map format and a few techniques he uses, check that out aswell: <br> |
[[User:Danter | Danter ]] Has made an extended tutorial, that focuses on changes made to the stendhal map format and a few techniques he uses, check that out aswell: <br> |
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[[HowToUseTiledToCreateStendhalMaps2 |How To Use Tiled To Create Stendhal Maps: Continued]]<br> |
[[HowToUseTiledToCreateStendhalMaps2 |How To Use Tiled To Create Stendhal Maps: Continued]]<br> |
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