StendhalJobs: Difference between revisions
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imported>Mort Mushroom / wild fruit collector |
imported>Mort Fisherman, trader |
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While fighting is fun, there should be more alternative ways of earning money. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting. |
While fighting is fun, there should be more alternative ways of earning money or getting food. This page is meant to collect ideas for jobs and economic ideas that could make Stendhal more interesting. |
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== Farm laborer == |
== Farm laborer == |
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== Lumberjack == |
== Lumberjack == |
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You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow. |
You need either an axe (battle axe should also work) or a saw. You go to a tree and chop it down (can take some time). Then a 'wood' object appears which you can sell either to a sawmill, a toolmaker or to a weapon smith. The stub should remain (to block passages that the tree was possibly meant to block) and later automatically regrow. |
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Requires: |
Requires: |
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* Chief NPC |
* Chief NPC |
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* Mine map |
* Mine map |
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== Trader == |
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Trading between players is currently very difficult. The feature request [https://sourceforge.net/tracker/index.php?func=detail&aid=1476358&group_id=1111&atid=351111 Allow Depositing/Dropping a spec. amt.] has to be fulfilled to allow serious trading. |
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To support basic trading, there should also be a marketspace in all big towns where players can meet to buy, sell or exchange stuff. |
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For advanced trading with shops, see: [https://sourceforge.net/tracker/index.php?func=detail&aid=1476376&group_id=1111&atid=351111] |
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== Fisherman == |
== Fisherman == |
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You need to buy a fishing rod somewhere (e.g. buy one from a toolmaker). Then you can stand next to a lake, right-click onto the water and select 'angle'. After a while, a fish will pop up in your inventory, or on the ground next to you. |
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Not yet sure how this should work. |
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Requires: |
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* Fish object (edible) |
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* Fishing rod object and some way to get one |
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* Scripting and GUI stuff to allow fishing at lakes |
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