StendhalRefactoringClassBasics: Difference between revisions
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Maybe players should only be able to change the gear when they are inside an Inn or setting up camp? or atleast just be able to change the bigger parts like torso and legs while they are inside an Inn or camp. |
Maybe players should only be able to change the gear when they are inside an Inn or setting up camp? or atleast just be able to change the bigger parts like torso and legs while they are inside an Inn or camp. |
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Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change my pants while in the middle of the forest, especially if they are made of heavy iron. :) |
Bracers, Boots, Helm and Gloves is still items that is easerly changed in the wilds, however I don't like to change my pants while in the middle of the forest, especially if they are made of heavy iron. :) |
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== Play-Style Depended Class System == |
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The most important thing of this system is that a player's class will automatically be assigned depending on their play style. A player would still be able to change their class, but will have to do a lot of training for that. Mixing classes will be done automatically and it would be possible to be an archer for 10%, a warrior for 50% and a mage for 40%. Such a player will be called a battlemage. |
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This system has a level and exp for each attribute (hp, def, atk, mana) and keeps track of how often they are used by the player. When the player gains experience points it will be distibuted between those attributes. What is used more often will get more exp. This way a mage's raises it's mana level quicker than a warrior, because a mage uses mana more often. |
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'''Example:''' |
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A player has used his heal spel 20 times and his sword 150 times. At the end of a quest he gains 100 exp. His heal level will raise with <math>1000\cdot \frac{20}{20+150\cdot 0.1}</math>exp and his swordfighting level with <math>1000\cdot \frac{150\cdot 0.1}{20+150\cdot 0.1}</math>exp. |
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