StendhalRefactoringRP: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Danter |
imported>Danter |
||
| Line 20: | Line 20: | ||
# Blood solution<br>You only improve your skill when you damage/are damaged the creature |
# Blood solution<br>You only improve your skill when you damage/are damaged the creature |
||
# Don't get XP points nor skill points from weak creatures |
# Don't get XP points nor skill points from weak creatures |
||
# Kick idle players<br>No action in X minutes means that you are |
# Kick idle players<br>No action in X minutes means that you are logged out |
||
We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun. |
We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun. |
||