StendhalRefactoringRP: Difference between revisions

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imported>Danter
imported>Danter
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We will mainly have 6 elements in Stendhal, maybe 8 later, and those are Fire, Water/Ice, Earth, Wind, Holy and Dark.
We will mainly have 6 elements in Stendhal, maybe 8 later, and those are Fire, Water/Ice, Earth, Wind, Holy and Dark.
The 2 that might be added later is Physical and Mental magic, that focuses on protecting against and strenghtening charm and poison attacks. For now poison will just be treated as a normal attack, and not be affected by any magic resistances.
The 2 that might be added later is Physical and Mental magic, that focuses on protecting against and strenghtening charm and poison attacks. For now poison will just be treated as a normal attack, and not be affected by any magic resistances.<br>
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For the Element there will be some properties:
For the Element there will be some properties:
* Fire strong vs Water
* Fire strong vs Water
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* Earth strong vs Wind
* Earth strong vs Wind
* Wind strong vs Fire
* Wind strong vs Fire
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* Dark strong vs Holy
* Dark strong vs Holy
* Holy strong vs Dark
* Holy strong vs Dark
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The Holy and Dark elements will also be used in healings, depending on if the target is a good or evil creature the dark and holy elements will heal or damage the target.
The Holy and Dark elements will also be used in healings, depending on if the target is a good or evil creature the dark and holy elements will heal or damage the target.<br>

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Some spells we may add are:
Some spells we may add are:
* Convince creature
* Convince creature