StendhalRefactoringRP: Difference between revisions
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Magic will be mana based, with each spell costing mana. |
Magic will be mana based, with each spell costing mana. |
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Also you can have written spells that don't cost mana, but that vanish after have been used. |
Also you can have written spells that don't cost mana, but that vanish after have been used. |
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We will mainly have 6 elements in Stendhal, maybe 8 later, and those are Fire, Water/Ice, Earth, Wind, Holy and Dark. |
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The 2 that might be added later is Physical and Mental magic, that focuses on protecting against and strenghtening charm and poison attacks. For now poison will just be treated as a normal attack, and not be affected by any magic resistances. |
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For the Element there will be some properties: |
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* Fire strong vs Water |
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* Water strong vs Earth |
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* Earth strong vs Wind |
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* Wind strong vs Fire |
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* Dark strong vs Holy |
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* Holy strong vs Dark |
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The Holy and Dark elements will also be used in healings, depending on if the target is a good or evil creature the dark and holy elements will heal or damage the target. |
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Some spells we may add are: |
Some spells we may add are: |
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* Convince creature |
* Convince creature |
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* Summon creature |
* Summon creature |
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* Fireball |
* Fireball - Fire attack spell |
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* Ice missile - Ice attack spell |
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* Wind strike - Wind attack spell |
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* Earth spike - Earth attack spell |
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* Fire shield - Puts up a shield that increases fire resistance |
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* Ice shield - Puts up a shield that increases ice resistance |
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* Wind shield - Puts up a shield that increases wind resistance |
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* Earth shield - Puts up a shield that increases earth resistance |
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* Acid missile |
* Acid missile |
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* Heal |
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* Magic shield |
* Magic shield |
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* Heal - Heals a holy/living creature damage a undead/dark creature |
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* Blight - Heals a undead/dark creature and damage a holy/living creature |
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* Bless - Curses a undead/dark creature and blesses a holy/living creature |
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* Curse - Curses a holy/living creature and blesses a undead/dark creature |
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==Quests== |
==Quests== |
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