StendhalRefactoringRP: Difference between revisions

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imported>MiguelAngelBlanchLardin
imported>MiguelAngelBlanchLardin
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* Weapon is only effective on middle-long range
* Weapon is only effective on middle-long range
* Damage also depends of the arrow
* Damage also depends of the arrow

So a nice formula would be:
damage = damage * ( actual distance / max range of weapon )

if actual distance < min range:
damage = damage / 20
if actual distance > max range:
damage = 0

We should also consider later the usage of arrows or ammunition that does more damage than the standard.


==Magic==
==Magic==