StendhalRefactoringItems: Difference between revisions
imported>Dcfisk |
imported>Dcfisk |
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| Line 10: | Line 10: | ||
We have the next items structure: |
We have the next items structure: |
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===Shields=== |
===Shields=== |
||
Material |
====Material==== |
||
* Wooden Shield |
* Wooden Shield |
||
* Studded Shield |
* Studded Shield |
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| Line 20: | Line 20: | ||
* Mithril Shield |
* Mithril Shield |
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* Gossamer Shield (spider thread) |
* Gossamer Shield (spider thread) |
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Shape |
====Shape==== |
||
* Tower Shield |
* Tower Shield |
||
* Phalanx Shield |
* Phalanx Shield |
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| Line 28: | Line 28: | ||
* Round Shield (small and large) |
* Round Shield (small and large) |
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* Spiked Shield |
* Spiked Shield |
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Class |
====Class==== |
||
* Blessed Shield |
* Blessed Shield |
||
* Cursed Shield |
* Cursed Shield |
||
===Swords=== |
===Swords=== |
||
====Origin==== |
|||
Origin (apply as they make sense, or helter-skelter could be interesting) |
|||
* Orcish |
* Orcish |
||
* Elven |
* Elven |
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* Dwarvish |
* Dwarvish |
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====Composition==== |
|||
Composition |
|||
* Silver |
* Silver |
||
* Iron |
* Iron |
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| Line 44: | Line 43: | ||
* Steel |
* Steel |
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* Bone |
* Bone |
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====Slashing==== |
|||
=====Knife===== |
|||
Slashing |
|||
* |
* Kris |
||
* Crysknife |
|||
** Kris |
|||
* Scapel |
|||
** Crysknife |
|||
=====Dagger===== |
|||
** Scapel |
|||
* |
* Kukri |
||
* Katar (punch dagger) |
|||
** Kukri |
|||
* Haladie |
|||
** Katar (punch dagger) |
|||
* Bank |
|||
** Haladie |
|||
* Bich'wa |
|||
** Bank |
|||
* Jambiya |
|||
** Bich'wa |
|||
* Dirk |
|||
** Jambiya |
|||
* Athame |
|||
=====Short sword===== |
|||
** Athame |
|||
* Wakizashi |
|||
* Short sword |
|||
** Wakizashi |
|||
* Sword (doesn't this seem too vague?) |
* Sword (doesn't this seem too vague?) |
||
* Katana |
* Katana |
||
| Line 78: | Line 76: | ||
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed) |
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed) |
||
* Sax (bowie knife scramasax) |
* Sax (bowie knife scramasax) |
||
====Thrusting==== |
|||
Thrusting |
|||
* Rapier |
* Rapier |
||
* Foil |
* Foil |
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| Line 86: | Line 83: | ||
* Worm Tooth |
* Worm Tooth |
||
* Stiletto |
* Stiletto |
||
====Parrying==== |
|||
Parrying |
|||
* Manople (parrying and disarming) |
* Manople (parrying and disarming) |
||
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords) |
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords) |
||
* Main gauche |
* Main gauche |
||
* Poinard |
* Poinard |
||
====Misc.==== |
|||
Misc. |
|||
* Blessed sword (could apply to any sword) |
* Blessed sword (could apply to any sword) |
||
* Cursed sword (penalties and cannot be unwielded |
* Cursed sword (penalties and cannot be unwielded |
||
| Line 99: | Line 94: | ||
* Sword cane |
* Sword cane |
||
* Terbutje (Not really a sword, but has rows of shark teeth) |
* Terbutje (Not really a sword, but has rows of shark teeth) |
||
===Axes=== |
===Axes=== |
||
Origin |
====Origin==== |
||
* Dwarvish |
* Dwarvish |
||
* Elven |
* Elven |
||
* Orcish |
* Orcish |
||
* Goblin |
* Goblin |
||
Composition |
====Composition==== |
||
* Mithril |
* Mithril |
||
* Bronze |
* Bronze |
||
| Line 115: | Line 109: | ||
* Bone |
* Bone |
||
* Iron |
* Iron |
||
Class |
====Class==== |
||
* Blessed Axe |
* Blessed Axe |
||
* Cursed Axe |
* Cursed Axe |
||
One Handed |
====One Handed==== |
||
* Small Axe |
* Small Axe |
||
* Bullova |
* Bullova |
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| Line 126: | Line 120: | ||
* Adze |
* Adze |
||
* Axe (seems awfully vague) |
* Axe (seems awfully vague) |
||
Two Handed |
====Two Handed==== |
||
* Two-Handed Axe |
* Two-Handed Axe |
||
* Double-Bladed Axe |
* Double-Bladed Axe |
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| Line 135: | Line 129: | ||
* Pick-Axe |
* Pick-Axe |
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* Mattock |
* Mattock |
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Throwing |
====Throwing==== |
||
* Francisca |
* Francisca |
||
===Polearms and Spears=== |
===Polearms and Spears=== |
||
Polearms |
====Polearms==== |
||
* Sickle |
* Sickle |
||
* Bec de Corbin |
* Bec de Corbin |
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| Line 162: | Line 155: | ||
* Bardiche |
* Bardiche |
||
* Ankus (elephant goad) |
* Ankus (elephant goad) |
||
Spears |
====Spears==== |
||
* Pike |
* Pike |
||
* Spontoon |
* Spontoon |
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| Line 170: | Line 163: | ||
* Assegai |
* Assegai |
||
* Javelin |
* Javelin |
||
===Bludgeons, Hammers and Flails=== |
===Bludgeons, Hammers and Flails=== |
||
Bludgeons |
====Bludgeons==== |
||
* Cudgel |
* Cudgel |
||
* Mitre |
* Mitre |
||
| Line 180: | Line 172: | ||
* Crowbar |
* Crowbar |
||
* Aklys |
* Aklys |
||
Hammers |
====Hammers==== |
||
* Battle Hammer |
* Battle Hammer |
||
* Two-handed hammer |
* Two-handed hammer |
||
* War Hammer |
* War Hammer |
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* Piton Hammer |
* Piton Hammer |
||
Flails |
====Flails==== |
||
* Heavy Flail |
* Heavy Flail |
||
* Light Flair |
* Light Flair |
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* Lashknife |
* Lashknife |
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* Bola |
|||
** War Bola |
|||
* Morningstar |
* Morningstar |
||
* Grappling Hook |
* Grappling Hook |
||
===Range weapons=== |
===Range weapons=== |
||
Bow |
====Bow==== |
||
=====Shortbow===== |
|||
** Heavy Shortbow |
** Heavy Shortbow |
||
** Light Shortbow |
** Light Shortbow |
||
** Ultra-light Shortbow |
** Ultra-light Shortbow |
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=====Longbow===== |
|||
** Extra-Heavy Longbow |
** Extra-Heavy Longbow |
||
** Tower Longbow |
** Tower Longbow |
||
Crossbow |
====Crossbow==== |
||
* Arbalest |
* Arbalest |
||
** Cranquin |
** Cranquin |
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| Line 211: | Line 200: | ||
* Dokyu |
* Dokyu |
||
* Prodd |
* Prodd |
||
Misc. |
====Misc.==== |
||
* Spear (now mentioned above) |
* Spear (now mentioned above) |
||
* Throwing knifes (now mentioned above) |
* Throwing knifes (now mentioned above) |
||
| Line 222: | Line 211: | ||
* Blowpipe |
* Blowpipe |
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* Dart |
* Dart |
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* Bola |
|||
** War Bola |
|||
* Boomerang |
* Boomerang |
||
* Bullwhip |
* Bullwhip |
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| Line 227: | Line 218: | ||
** Cockatrice Eggs |
** Cockatrice Eggs |
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* Boulder (Impractical, but if you're dealing with a giant...) |
* Boulder (Impractical, but if you're dealing with a giant...) |
||
===Projectile Ammunition=== |
===Projectile Ammunition=== |
||
Structure/Composition |
====Structure/Composition==== |
||
* Wooden Arrow/Bolt |
* Wooden Arrow/Bolt |
||
* Feathered Arrow/Bolt |
* Feathered Arrow/Bolt |
||
| Line 236: | Line 226: | ||
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.) |
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.) |
||
* Sling Stone |
* Sling Stone |
||
Treatments |
====Treatments==== |
||
* Poison Arrow/Bolt |
* Poison Arrow/Bolt |
||
* Enchanted Arrow/Bolt |
* Enchanted Arrow/Bolt |
||
* Flaming Arrow/Bolt |
* Flaming Arrow/Bolt |
||
===Misc. Weapons=== |
===Misc. Weapons=== |
||
* Bagh Nakh (tiger claws) |
* Bagh Nakh (tiger claws) |
||
* Caltrops |
* Caltrops |
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===Armours=== |
===Armours=== |
||
====Body==== |
|||
Form |
|||
* Dress |
* Dress |
||
** Rags |
** Rags |
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| Line 264: | Line 252: | ||
* Chain Mail |
* Chain Mail |
||
* Mummy Wrappings |
* Mummy Wrappings |
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Cloak |
====Cloak==== |
||
* Plain Cloak |
* Plain Cloak |
||
* Cloak of Protection |
* Cloak of Protection |
||
* Cloak of Invisibility |
* Cloak of Invisibility |
||
* Oilskin (potential to catch fire) |
* Oilskin (potential to catch fire) |
||
Materials |
====Materials==== |
||
* Copper |
* Copper |
||
* Silver |
* Silver |
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| Line 279: | Line 267: | ||
* Gems |
* Gems |
||
* Crystal or Glass |
* Crystal or Glass |
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Enchantment |
====Enchantment==== |
||
* Blessed armour |
* Blessed armour |
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* Cursed Armour |
* Cursed Armour |
||
===Boots=== |
===Boots=== |
||
* Sandals |
* Sandals |
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| Line 291: | Line 278: | ||
* Warboots |
* Warboots |
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* Metal Shoes |
* Metal Shoes |
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===Helmet=== |
===Helmet=== |
||
Type |
====Type==== |
||
* Skullcap |
* Skullcap |
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* Dented Pot |
* Dented Pot |
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| Line 307: | Line 293: | ||
* Horns (animal or demon) |
* Horns (animal or demon) |
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* Legion Helmet |
* Legion Helmet |
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Material |
====Material==== |
||
* Copper |
* Copper |
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* Silver |
* Silver |
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| Line 315: | Line 301: | ||
* Steel |
* Steel |
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* Bone |
* Bone |
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Enchantment |
====Enchantment==== |
||
* Blessed Helmet |
* Blessed Helmet |
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* Cursed Helmet |
* Cursed Helmet |
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===Leg Armour=== |
===Leg Armour=== |
||
* Leather Leg Armour |
* Leather Leg Armour |
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| Line 328: | Line 313: | ||
* Mithril Leg Armour |
* Mithril Leg Armour |
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* Blessed Leg Armour |
* Blessed Leg Armour |
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===Door=== |
===Door=== |
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* Solid Metal |
* Solid Metal |
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| Line 340: | Line 322: | ||
* Lattice |
* Lattice |
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* Bone/Flesh |
* Bone/Flesh |
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===Items=== |
|||
=== Items === |
|||
* Corpse |
* Corpse |
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* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency? |
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency? |
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| Line 361: | Line 342: | ||
* Furniture |
* Furniture |
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* Feather (different sources bestow abilities) |
* Feather (different sources bestow abilities) |
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* Gems, Jewels and Precious Stones |
|||
** Diamond |
|||
** Ruby |
|||
** Sapphire |
|||
** Opal |
|||
*** Black Opal |
|||
** Pearl |
|||
*** Black Pearl |
|||
** Emerald |
|||
** Garnet |
|||
** Amethyst |
|||
** Jasper |
|||
** Jade |
|||
** Agate |
|||
** Obsidian |
|||
** Onyx |
|||
** Turquoise |
|||
** Aquamarine |
|||
** Glass |
|||
** Topaz |
|||
* Religious Symbols/Icons |
* Religious Symbols/Icons |
||
====Gems, Jewels and Precious Stones==== |
|||
* Diamond |
|||
* Ruby |
|||
* Sapphire |
|||
* Opal |
|||
** Black Opal |
|||
* Pearl |
|||
** Black Pearl |
|||
* Emerald |
|||
* Garnet |
|||
* Amethyst |
|||
* Jasper |
|||
* Jade |
|||
* Agate |
|||
* Obsidian |
|||
* Onyx |
|||
* Turquoise |
|||
* Aquamarine |
|||
* Glass |
|||
* Topaz |
|||
====Poisons and Potions==== |
====Poisons and Potions==== |
||
=====Venom/Poisons===== |
|||
* Spider Venom |
|||
* Scorpion Venom |
|||
* Conch Shell Venom |
|||
* Curare |
|||
* Atropine |
|||
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane |
|||
* Arsenic |
|||
** Realger |
|||
** Orpiment |
|||
* Cinnabar - Mercury |
|||
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale |
|||
* Cyanide - Prussic Acid |
|||
* Mandrake |
|||
* Hellebore - Helleborus niger/Melampode |
|||
* Hemlock - Conium maculatum |
|||
* Henbane - Hyoscamus niger |
|||
* Amanita Mushrooms |
|||
** Amanita phalloides - Death Cap |
|||
** Amanita virosa - Destroying Angel |
|||
** Alpha-amanitin |
|||
* Muscarine |
|||
* Opiates - from poppies (Papaver somniferum): Morphine |
|||
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum |
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* Tares - Lolium temulentum |
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* Conus geographus - "Cigarette Snail" |
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* Botulusm - Clostridium botulinum |
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=====Poisonous Plants===== |
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* Rosary Pea |
|||
* Castor Bean |
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* Rhubarb Leaf |
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* Daphne Berries |
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* Laurels |
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* Rhododendrons |
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* Azaleas |
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* Jasmine Berries |
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* Green Red Sage Berries - Lantana camara |
|||
* Yew Berries and Foliage |
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* Cherry Foliage |
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* Mistletoe Berries |
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* Jimson Weed - Thorn Apple |
|||
====Potions==== |
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* Healing potion |
|||
===Food=== |
===Food=== |
||
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it. |
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it. |
||
Revision as of 04:04, 12 November 2005
Items
List
We can have two types of items lists:
- Tibia like list
- AD&D like list
Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield )
We have the next items structure:
Shields
Material
- Wooden Shield
- Studded Shield
- Metal Plate Shield
- Copper Shield
- Silver Shield
- Polished Silver Shield
- Gold Shield
- Mithril Shield
- Gossamer Shield (spider thread)
Shape
- Tower Shield
- Phalanx Shield
- Archer's Shield (round shield attaches to the forearm)
- Crusader's Shield
- Buckler
- Round Shield (small and large)
- Spiked Shield
Class
- Blessed Shield
- Cursed Shield
Swords
Origin
- Orcish
- Elven
- Dwarvish
Composition
- Silver
- Iron
- Wood
- Steel
- Bone
Slashing
Knife
- Kris
- Crysknife
- Scapel
Dagger
- Kukri
- Katar (punch dagger)
- Haladie
- Bank
- Bich'wa
- Jambiya
- Dirk
- Athame
Short sword
- Wakizashi
- Sword (doesn't this seem too vague?)
- Katana
- Long Sword
- Scimitar
- Broadsword
- Ninja-to
- Runesword
- Gladius
- Falchion
- Sabre
- Two-handed sword
- Two-handed broadsword
- Tsurugi
- Huge sword
- No-datchi (temple sword 6' long, slightly wider than a katana)
- Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
- Sax (bowie knife scramasax)
Thrusting
- Rapier
- Foil
- Epée
- Misericorde
- Worm Tooth
- Stiletto
Parrying
- Manople (parrying and disarming)
- Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
- Main gauche
- Poinard
Misc.
- Blessed sword (could apply to any sword)
- Cursed sword (penalties and cannot be unwielded
- Flamberge
- Sword cane
- Terbutje (Not really a sword, but has rows of shark teeth)
Axes
Origin
- Dwarvish
- Elven
- Orcish
- Goblin
Composition
- Mithril
- Bronze
- Copper
- Steel
- Silver
- Golden
- Bone
- Iron
Class
- Blessed Axe
- Cursed Axe
One Handed
- Small Axe
- Bullova
- Broadaxe
- Taper Axe
- Zaghnal
- Adze
- Axe (seems awfully vague)
Two Handed
- Two-Handed Axe
- Double-Bladed Axe
- Dwarvish Axe
- Great Axe
- Double-Bladed Broadaxe
- Battle-Axe
- Pick-Axe
- Mattock
Throwing
- Francisca
Polearms and Spears
Polearms
- Sickle
- Bec de Corbin
- Poleaxe
- Halbard
- Demi-lune (halfmoon)
- Partizan
- Guisarme
- Bill-Guisarme
- Rake
- Brandestock
- Chauves Souris
- Ranseur
- Voulge
- Fauchard
- Partizan
- Scythe
- Billhook
- Hoko
- Glaive (naginata)
- Spetum
- Bardiche
- Ankus (elephant goad)
Spears
- Pike
- Spontoon
- Pilum
- Trident
- Oxtongue
- Assegai
- Javelin
Bludgeons, Hammers and Flails
Bludgeons
- Cudgel
- Mitre
- Wood Club
- Staff
- Baton
- Crowbar
- Aklys
Hammers
- Battle Hammer
- Two-handed hammer
- War Hammer
- Piton Hammer
Flails
- Heavy Flail
- Light Flair
- Lashknife
- Morningstar
- Grappling Hook
Range weapons
Bow
Shortbow
- Heavy Shortbow
- Light Shortbow
- Ultra-light Shortbow
Longbow
- Extra-Heavy Longbow
- Tower Longbow
Crossbow
- Arbalest
- Cranquin
- Crossbow
- Light Crossbow
- Assassin's Crossbow (mounted on wrist)
- Dokyu
- Prodd
Misc.
- Spear (now mentioned above)
- Throwing knifes (now mentioned above)
- African Throwing Knife (not mentioned above)
- Atl-Atl (spear thrower)
- Sling
- Staff Sling
- Chakram
- Shurikin
- Blowpipe
- Dart
- Bola
- War Bola
- Boomerang
- Bullwhip
- Eggs
- Cockatrice Eggs
- Boulder (Impractical, but if you're dealing with a giant...)
Projectile Ammunition
Structure/Composition
- Wooden Arrow/Bolt
- Feathered Arrow/Bolt
- Orcish Arrow/Bolt
- Huge Arrow/Bolt
- Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
- Sling Stone
Treatments
- Poison Arrow/Bolt
- Enchanted Arrow/Bolt
- Flaming Arrow/Bolt
Misc. Weapons
- Bagh Nakh (tiger claws)
- Caltrops
Armours
Body
- Dress
- Rags
- Barrel
- Robe
- Monkrobe
- Leather Jacket
- Leather armor
- Studded Leather Armour
- Plate Mail
- Scale Mail
- Dragon Scales/Scale Mail
- Splint Mail
- Ring Mail
- Lamellar
- Quilted Cotton/Silk
- Chain Mail
- Mummy Wrappings
Cloak
- Plain Cloak
- Cloak of Protection
- Cloak of Invisibility
- Oilskin (potential to catch fire)
Materials
- Copper
- Silver
- Gold
- Mithril
- Iron
- Steel
- Bone
- Gems
- Crystal or Glass
Enchantment
- Blessed armour
- Cursed Armour
Boots
- Sandals
- Leather boots
- Shoes
- Leather Foot Wraps
- Jackboots
- Warboots
- Metal Shoes
Helmet
Type
- Skullcap
- Dented Pot
- Facemask
- Full Helm
- Leather Helmet
- Studded Leather Helmet
- Chain Mail Helmet
- Viking Helmet (potentially offensive in combat?)
- Crown (no real protection, just bougoise)
- Tiara
- Gloria/Halo (from killing angels of course)
- Horns (animal or demon)
- Legion Helmet
Material
- Copper
- Silver
- Gold
- Mithril
- Iron
- Steel
- Bone
Enchantment
- Blessed Helmet
- Cursed Helmet
Leg Armour
- Leather Leg Armour
- Studded Leather Leg Armour
- Chain Mail Leg Armour
- Copper Leg Armour
- Silver Leg Armour
- Gold Leg Armour
- Mithril Leg Armour
- Blessed Leg Armour
Door
- Solid Metal
- Metal Reinforced
- Wooden (various kinds - soft pine to ironwood)
- Stone
- Glass
- Magical
- Lattice
- Bone/Flesh
Items
- Corpse
- Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?
- Amulet
- Ring
- Book
- Spellbook
- Scroll
- Key
- Bottle
- Wand
- Bag
- Tool
- Light Sources
- Candle
- Lantern/Lamp
- Torch
- Flowers
- Furniture
- Feather (different sources bestow abilities)
- Religious Symbols/Icons
Gems, Jewels and Precious Stones
- Diamond
- Ruby
- Sapphire
- Opal
- Black Opal
- Pearl
- Black Pearl
- Emerald
- Garnet
- Amethyst
- Jasper
- Jade
- Agate
- Obsidian
- Onyx
- Turquoise
- Aquamarine
- Glass
- Topaz
Poisons and Potions
Venom/Poisons
- Spider Venom
- Scorpion Venom
- Conch Shell Venom
- Curare
- Atropine
- Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
- Arsenic
- Realger
- Orpiment
- Cinnabar - Mercury
- Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
- Cyanide - Prussic Acid
- Mandrake
- Hellebore - Helleborus niger/Melampode
- Hemlock - Conium maculatum
- Henbane - Hyoscamus niger
- Amanita Mushrooms
- Amanita phalloides - Death Cap
- Amanita virosa - Destroying Angel
- Alpha-amanitin
- Muscarine
- Opiates - from poppies (Papaver somniferum): Morphine
- Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
- Tares - Lolium temulentum
- Conus geographus - "Cigarette Snail"
- Botulusm - Clostridium botulinum
Poisonous Plants
- Rosary Pea
- Castor Bean
- Rhubarb Leaf
- Daphne Berries
- Laurels
- Rhododendrons
- Azaleas
- Jasmine Berries
- Green Red Sage Berries - Lantana camara
- Yew Berries and Foliage
- Cherry Foliage
- Mistletoe Berries
- Jimson Weed - Thorn Apple
Potions
- Healing potion
Food
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
- Fruit
have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types- Apple
- Orange
- Pear
- Banana
- Meat
- Cheese
- Bread
- Sheep food
Properties
We have several common attributes for all the items. Mainly:
- Type
- Class
- Subclass
And some attributes that only some objects have:
- Attack
- Defense
- Quantity
Additionally items should explain:
- What slots they can be equipped on
- How much they weight
- Tiled id
Art
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.