StendhalRefactoringRP: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin No edit summary |
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damage = damage / 4 |
damage = damage / 4 |
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</pre> |
</pre> |
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This formula is not nice because the effect of weapons is linear, when it should be something exponential. |
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A improvement in weapon should be clearly noticeable. |
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===Range combat=== |
===Range combat=== |
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Should be based on the above formula but: |
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* We have a maximun range |
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* Weapon is only effective on middle-long range |
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* Damage also depends of the arrow |
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==Magic== |
==Magic== |
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Magic will be mana based, with each spell costing mana. |
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Also you can have written spells that don't cost mana, but that vanish after have been used. |
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Some spells we may add are: |
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* Convince creature |
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* Summon creature |
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* Fireball |
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* Acid missile |
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* Heal |
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* Magic shield |
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==Quests== |
==Quests== |
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That's the point of the game. |
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We can do something different. |
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We must do something different. |
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The idea is to suggest players quests that make them do something interesting instead of just doing the camper!. |
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