StendhalRefactoringRP: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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Line 40: Line 40:
damage = damage / 4
damage = damage / 4
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This formula is not nice because the effect of weapons is linear, when it should be something exponential.
A improvement in weapon should be clearly noticeable.


===Range combat===
===Range combat===
Should be based on the above formula but:
* We have a maximun range
* Weapon is only effective on middle-long range
* Damage also depends of the arrow


==Magic==
==Magic==
Magic will be mana based, with each spell costing mana.
Also you can have written spells that don't cost mana, but that vanish after have been used.

Some spells we may add are:
* Convince creature
* Summon creature
* Fireball
* Acid missile
* Heal
* Magic shield


==Quests==
==Quests==
That's the point of the game.
We can do something different.
We must do something different.

The idea is to suggest players quests that make them do something interesting instead of just doing the camper!.