StendhalRefactoring: Difference between revisions
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=RP System= |
=RP System= |
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[[StendhalRefactoringRP| RP System proposal]] |
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We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
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We have to talk about several things here: |
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==Skill system== |
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The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. |
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At least we have the next set of skills: |
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* sword |
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* axe |
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* club |
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* range |
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* shield |
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We need to design the system to avoid campers:<br> |
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http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg |
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<br><small>Image: Campers training in Stendhal 0.39</small> |
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There are several valid approach for this problem, and IMHO we should try from less severe to most severe first. |
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# Blood solution<br>You only improve your skill when you damage/are damaged the creature |
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# Don't get XP points nor skill points from weak creatures |
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# Kick idle players<br>No action in X minutes means that you are logout |
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We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun. |
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==Leveling up== |
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To level up you need to gain XP by killing monsters and/or solving quests.<br> |
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On level up you gain HP. |
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==Combat== |
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Combat right now works as follows: |
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<pre> |
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risk to hit= source[ATK]-target[DEF]+ roll -10 |
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if risk to hit > 0: |
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for source[ATK]+weapon times do: |
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damage = damage + roll 1D6; |
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for target[DEF]+shield+armor times do: |
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damage = damage - roll 1D6; |
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damage = damage / 4 |
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</pre> |
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===Range combat=== |
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==Magic== |
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==Quests== |
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Revision as of 23:01, 31 October 2005
This page propose goals to achieve in next releases of Stendhal.
So please feel free to add new things that we may have forgotten.
Items
Items available after refactoring
Creatures
Creatures available after refactoring
Creatures' actions available after refactoring
Creatures' events system proposal
Creatures' AI system proposal