StendhalRefactoring: Difference between revisions

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imported>Ellocogato
imported>MiguelAngelBlanchLardin
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# Kick idle players<br>No action in X minutes means that you are logout
# Kick idle players<br>No action in X minutes means that you are logout


We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun.
[CLARIFICATION] There are two types of camping. Camping to kill the same monsters over and over; and camping simply to increase DEF XP. Are we referring to either specifically?


==Leveling up==
==Leveling up==