StendhalRefactoring: Difference between revisions
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imported>MiguelAngelBlanchLardin No edit summary |
imported>MiguelAngelBlanchLardin |
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We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
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We have to talk about several things here: |
We have to talk about several things here: |
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==Skill system== |
==Skill system== |
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The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. |
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At least we have the next set of skills: |
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* sword |
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* axe |
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* club |
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* range |
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* shield |
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We need to design the system to avoid campers: |
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==Leveling up== |
==Leveling up== |
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To level up you need to gain XP by killing monsters and/or solving quests.<br> |
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On level up you gain HP. |
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==Combat== |
==Combat== |
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