StendhalRefactoring: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>MiguelAngelBlanchLardin No edit summary |
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[[StendhalRefactoringItems| Items available after refactoring]] |
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=Items= |
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==List== |
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We can have two types of items lists: |
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* Tibia like list |
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* AD&D like list |
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Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2. |
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I think that we could try a mix approach perhaps, but i do see ridiculous to see pure AD&D approach like in shield+15 ( that is the difference between a wooden shield and a copper shield ) |
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We have the next items structure: |
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===Shields=== |
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* Wooden shield |
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* Studded shield |
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* Metal Plate shield |
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* Copper shield |
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* Silver shield |
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* Gold shield |
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* Mithril shield |
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* Blessed shield |
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===Swords=== |
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* Knife |
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* Dagger |
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* Short sword |
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* Sword |
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* Katana |
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* Long sword |
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* Scimitar |
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* Broadsword |
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* Two-handed sword |
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* Huge sword |
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* Blessed sword |
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===Axes=== |
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* Small axe |
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* Axe |
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* Two-handed axe |
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* Mithril Axe |
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* Dwarvish Axe |
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* Blessed Axe |
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===Clubs=== |
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* Club |
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* Hammer |
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* Battle Hammer |
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* Two-handed hammer |
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===Range weapons=== |
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* Bow |
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* Crossbow |
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* Spear |
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* Throwing knifes |
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===Arrows=== |
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* Arrow |
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===Armors=== |
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* Dress |
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* Leather armor |
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* Studded Leather armor |
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* Plate Mail armor |
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* Copper Plate armor |
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* Copper armor |
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* Silver armor |
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* Gold armor |
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* Mithril armor |
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* Blessed armor |
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===Boots=== |
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* Sandals |
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* Leather boots |
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===Helmet=== |
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* Leather helmet |
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* Studded helmet |
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* Chain Mail helmet |
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* Viking helmet |
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* Copper helmet |
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* Legion helmet |
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* Silver helmet |
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* Gold helmet |
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* Mithril helmet |
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* Blessed helmet |
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===Leg Armour=== |
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* Leather Leg Armour |
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* Studded Leather Leg Armour |
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* Chain Mail Leg Armour |
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* Copper Leg Armour |
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* Silver Leg Armour |
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* Gold Leg Armour |
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* Mithril Leg Armour |
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* Blessed Leg Armour |
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===Corpse=== |
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===Money=== |
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===Book=== |
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===Food=== |
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* Meat |
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* Cheese |
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* Bread |
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== Properties == |
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We have several common attributes for all the items. Mainly: |
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* Type |
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* Class |
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* Subclass |
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And some attributes that objects may or many not have: |
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* Attack |
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* Defense |
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* Quantity |
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== Extra information == |
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Additionally items should explain: |
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* What slots can they be equipped |
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* tiled id |
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=Creatures= |
=Creatures= |
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