StendhalRefactoring: Difference between revisions

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imported>MiguelAngelBlanchLardin
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imported>MiguelAngelBlanchLardin
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=Items=
=Items=
==List==
==List==
We can have two types of items lists:
* Tibia like list
* AD&D like list

Tibia is more random, and has more items than AD&D, and you are encourage to upgrade your items, while AD&D abuses a bit of +1,+2.
I think that we could try a mix approach perhaps, but i do see ridiculous to see a shield+15 ( that is the difference between a wooden shield and a copper shield )

We have the next items structure:
We have the next items structure:
===Shields===
===Shields===
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* What slots can they be equipped
* What slots can they be equipped
* tiled id
* tiled id



=Creatures=
=Creatures=